Post by Admin on Dec 19, 2014 17:23:22 GMT
Well, this happened. After looking through some of my old notes I got a rush of inspiration. Coupled with the fact that my Internet access is limited last few days (I only have access at work) I had a lot of time to work on this. The end result is a system that is simpler then my other persona tabletop, while still being equally fun. It was designed to be less crunch intensive, and as such all actions are resolved with less bookkeeping.
Attributes
Seven attributes define your character. This are:
Strength
Vitality
Dexterity
Agility
Intelligence
Wisdom
Wits
They are generated using a point buy system. You use 28 points and each attribute ranges from 3(0 points) to 10(13 points):
3-0
4-1
5-2
6-3
7-5
8-7
9-10
10-13
This attributes are fixed, they can not be changed.
Evasion
There are four evasion stats: Fortitude, Reflex, Willpower and Clarity. Fortitude and Reflex are used to evade physical attack, Willpower allows you to resist magical attacks and Clarity helps you avoid ailments. With the exception of Clarity they are all calculated using the higher of two attributes.
Fortitude: 10+STR/VIT+1/2 level
Reflex: 10+DEX/AGI+1/2 level
Willpower: 10+INT/WIS+1/2 level
Clarity: 10+WIT+1/2 level
When performing an attack you roll 3d6, add the attribute that the skill is based on (STR/DEX/INT) and half your level and compare it to the appropriate evasion value. If the result is higher or equal to the targets evasion your attacks is successful. If it is lower your attack missed.
Attack Roll: 3d6+STR/DEX/INT+1/2 level Vs Fortitude/Reflex/Willpower
Your defenses help you reduce the incoming damage. Like evasion, this are based on your attributes. Unlike the evasion, defenses use both attributes, not just the higher one.
Fortitude Defense: STR+VIT+1/2 level
Reflex Defense: DEX+AGI+1/2 level
Willpower Defense: INT+WIS+1/2 level
Every attack skill has a base damage it inflicts. The dice that is used for damage calculation is based on your persona's skill rank. At rank 1 you have a base damage of 1. At rank 2 this increases to d2. This continues all the to d12 at rank 8:
1-1
2-d2
3-d3
4-d4
5-d6
6-d8
7-d10
8-d12
When using an attack skill, you roll the dice add the attribute used for attack roll twice, add half your level subtract your target's defense. This is the amount of damage you inflict.
Damage: Base+(STR/DEX/INT)*2+1/2 level-Fortitude/Reflex/Willpower Defense
Health Points(HP) are based on your Vitality, Strength and level.
HP: VIT*3+STR+level*2
Spirit Points(SP) are based on your Intelligence, Wisdom, Wits and level. SP are spent when using skills. You recover 10% of your SP every round.
SP: 5+INT+WIS+WIT+level*3
Initiative Points(IP) are used to perform actions. Every round you gain 12 IP plus an amount of IP equal to your Agility or Dexterity-2, whatever is higher. Performing a skill costs you 40 IP.
IP: 12+(Dexterity-2/Agility)
Break-5(Elemental)/8(Physical)
Wall-6(Elemental)/10(Physical)
Attributes
Seven attributes define your character. This are:
Strength
Vitality
Dexterity
Agility
Intelligence
Wisdom
Wits
They are generated using a point buy system. You use 28 points and each attribute ranges from 3(0 points) to 10(13 points):
3-0
4-1
5-2
6-3
7-5
8-7
9-10
10-13
This attributes are fixed, they can not be changed.
Evasion
There are four evasion stats: Fortitude, Reflex, Willpower and Clarity. Fortitude and Reflex are used to evade physical attack, Willpower allows you to resist magical attacks and Clarity helps you avoid ailments. With the exception of Clarity they are all calculated using the higher of two attributes.
Fortitude: 10+STR/VIT+1/2 level
Reflex: 10+DEX/AGI+1/2 level
Willpower: 10+INT/WIS+1/2 level
Clarity: 10+WIT+1/2 level
When performing an attack you roll 3d6, add the attribute that the skill is based on (STR/DEX/INT) and half your level and compare it to the appropriate evasion value. If the result is higher or equal to the targets evasion your attacks is successful. If it is lower your attack missed.
Attack Roll: 3d6+STR/DEX/INT+1/2 level Vs Fortitude/Reflex/Willpower
Your defenses help you reduce the incoming damage. Like evasion, this are based on your attributes. Unlike the evasion, defenses use both attributes, not just the higher one.
Fortitude Defense: STR+VIT+1/2 level
Reflex Defense: DEX+AGI+1/2 level
Willpower Defense: INT+WIS+1/2 level
Every attack skill has a base damage it inflicts. The dice that is used for damage calculation is based on your persona's skill rank. At rank 1 you have a base damage of 1. At rank 2 this increases to d2. This continues all the to d12 at rank 8:
1-1
2-d2
3-d3
4-d4
5-d6
6-d8
7-d10
8-d12
When using an attack skill, you roll the dice add the attribute used for attack roll twice, add half your level subtract your target's defense. This is the amount of damage you inflict.
Damage: Base+(STR/DEX/INT)*2+1/2 level-Fortitude/Reflex/Willpower Defense
Health Points(HP) are based on your Vitality, Strength and level.
HP: VIT*3+STR+level*2
Spirit Points(SP) are based on your Intelligence, Wisdom, Wits and level. SP are spent when using skills. You recover 10% of your SP every round.
SP: 5+INT+WIS+WIT+level*3
Initiative Points(IP) are used to perform actions. Every round you gain 12 IP plus an amount of IP equal to your Agility or Dexterity-2, whatever is higher. Performing a skill costs you 40 IP.
IP: 12+(Dexterity-2/Agility)
Break-5(Elemental)/8(Physical)
Wall-6(Elemental)/10(Physical)