Post by Asteron on Feb 23, 2014 14:14:41 GMT
Role: Leader. Your prayers focus on healing, curing and bolstering your allies. You lean towards Controller as your secondary role.
Power Source: Divine. You channel your divine powers granted to you by your deity.
Key Abilities: Wisdom, Charisma
Armor Proficiencies: Cloth
Weapon Proficiencies: Mace, Hammer, Quarterstaff
Implement: Holy symbol, Staves
Bonus to Defense: +2 Will
Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Energy Surges per Day: 6 + Constitution modifier
Trained Skills: Religion. From the class skills list below choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Perception (Wis)
Build Options: Purity White Mage/Protective White Mage
Class Features: Ritual Casting, White Seal, White Prayer, White Purity/White Protection
White Seal-Adds Wisdom modifier to the amount of HP healed
White Purity-When you use your White Prayer the target can make a saving throw for every save ends effect.
White Protection-When you use your White Prayer the target gets a +2 to all defenses until the end of his/her next turn.
White Prayer
Encounter (Special) - Divine, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action Ranged 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Powers
At Will
Banish
At-Will - Radiant, Divine, Implement
Standard Action Ranged 10
Primary Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage
Special: Double damage and -2 defenses (save ends) if target is undead
Increase damage to 2d8 + Wisdom modifier at 21st level.
Holy Bolt
At-Will - Radiant, Divine, Implement
Standard Action Ranged 10
Primary Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d4 + Wisdom modifier radiant damage
Special: You can use this power as a ranged basic attack
Increase damage to 4d4 + Wisdom modifier at 21st level.
Protective Strike
At-Will - Radiant, Divine, Implement
Standard Action Ranged 10
Primary Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wisdom modifier radiant damage
Effect: One ally you can see gains a +1 power bonus to AC until the end of your next turn.
Increase damage to 2d8 + Wisdom modifier at 21st level.
Lead the attack
At-Will - Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
Increase damage to 2d8 + Wisdom modifier at 21st level.
Level 1 Encounter
Flash
Encounter - Radiant, Divine, Implement
Standard Action Ranged 10
Primary Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d6 + Wisdom modifier radiant damage and inflicts Blind (save ends).
Ivory Gifting
Encounter - Radiant, Divine, Implement
Standard Action Area Burst 1 within 5
Primary Target: All enemies within the burst
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier radiant damage, and allies within the burst regain hit points equal to your Wisdom modifier.
Glorious Rejuvenation
Encounter - Radiant, Divine, Implement
Standard Action Ranged 15
Primary Target: One ally within range
Effect: The target recovers hit points equal to your Wisdom modifier. Make a secondary attack.
Secondary Range: Close Burst 2 centered on the target.
Secondary Targets: Enemies within burst
Attack: Wisdom vs Will
Hit: 1d8+Wisdom modifier radiant damage and the target takes a -1 to AC until the end of your next turn.
Level 1 Daily
Dia
Daily - Radiant, Divine, Implement
Standard Action Ranged 20
Primary Target: One creature
Attack: Wisdom vs. Will
Hit: 2d8 + Wisdom modifier radiant damage, ongoing 5 radiant damage (save ends) and -2 penalty to all defenses (save ends).
Miss: Half damage and -2 penalty to defenses until the end of your next turn.
Inspiring Light
Daily - Radiant, Divine, Implement
Standard Action Close Burst 3
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage.
Effect: Every ally in the burst gains +2 power bonus to his or her next attack roll.
Sacred Winds
Daily - Wind, Divine, Implement
Standard Action Area Burst 2
Target: Each enemy in the burst
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier wind damage.
Miss: Half damage.
Level 2 Utility
Protect
Daily - Divine
Minor Action Ranged 10
Targets: You or one ally
Effect: Until the end of the encounter, target gains a +2 power bonus to AC.
Shell
Daily - Divine
Minor Action Ranged 10
Targets: You or one ally
Effect: Until the end of the encounter, target gains a +1 power bonus to Fortitude, Reflex and Will.
Basuna
Encounter - Divine
Minor Action Ranged 10
Targets: You or one ally
Effect: The target can make a saving throw against every save end effect.
Cure
Daily - Divine, Healing
Minor Action Ranged 10
Targets: You or one ally
Effect: Target recovers HP as if he has spent a Healing Surge.
Power Source: Divine. You channel your divine powers granted to you by your deity.
Key Abilities: Wisdom, Charisma
Armor Proficiencies: Cloth
Weapon Proficiencies: Mace, Hammer, Quarterstaff
Implement: Holy symbol, Staves
Bonus to Defense: +2 Will
Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Energy Surges per Day: 6 + Constitution modifier
Trained Skills: Religion. From the class skills list below choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Perception (Wis)
Build Options: Purity White Mage/Protective White Mage
Class Features: Ritual Casting, White Seal, White Prayer, White Purity/White Protection
White Seal-Adds Wisdom modifier to the amount of HP healed
White Purity-When you use your White Prayer the target can make a saving throw for every save ends effect.
White Protection-When you use your White Prayer the target gets a +2 to all defenses until the end of his/her next turn.
White Prayer
Encounter (Special) - Divine, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action Ranged 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Powers
At Will
Banish
At-Will - Radiant, Divine, Implement
Standard Action Ranged 10
Primary Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage
Special: Double damage and -2 defenses (save ends) if target is undead
Increase damage to 2d8 + Wisdom modifier at 21st level.
Holy Bolt
At-Will - Radiant, Divine, Implement
Standard Action Ranged 10
Primary Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d4 + Wisdom modifier radiant damage
Special: You can use this power as a ranged basic attack
Increase damage to 4d4 + Wisdom modifier at 21st level.
Protective Strike
At-Will - Radiant, Divine, Implement
Standard Action Ranged 10
Primary Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wisdom modifier radiant damage
Effect: One ally you can see gains a +1 power bonus to AC until the end of your next turn.
Increase damage to 2d8 + Wisdom modifier at 21st level.
Lead the attack
At-Will - Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
Increase damage to 2d8 + Wisdom modifier at 21st level.
Level 1 Encounter
Flash
Encounter - Radiant, Divine, Implement
Standard Action Ranged 10
Primary Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d6 + Wisdom modifier radiant damage and inflicts Blind (save ends).
Ivory Gifting
Encounter - Radiant, Divine, Implement
Standard Action Area Burst 1 within 5
Primary Target: All enemies within the burst
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier radiant damage, and allies within the burst regain hit points equal to your Wisdom modifier.
Glorious Rejuvenation
Encounter - Radiant, Divine, Implement
Standard Action Ranged 15
Primary Target: One ally within range
Effect: The target recovers hit points equal to your Wisdom modifier. Make a secondary attack.
Secondary Range: Close Burst 2 centered on the target.
Secondary Targets: Enemies within burst
Attack: Wisdom vs Will
Hit: 1d8+Wisdom modifier radiant damage and the target takes a -1 to AC until the end of your next turn.
Level 1 Daily
Dia
Daily - Radiant, Divine, Implement
Standard Action Ranged 20
Primary Target: One creature
Attack: Wisdom vs. Will
Hit: 2d8 + Wisdom modifier radiant damage, ongoing 5 radiant damage (save ends) and -2 penalty to all defenses (save ends).
Miss: Half damage and -2 penalty to defenses until the end of your next turn.
Inspiring Light
Daily - Radiant, Divine, Implement
Standard Action Close Burst 3
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage.
Effect: Every ally in the burst gains +2 power bonus to his or her next attack roll.
Sacred Winds
Daily - Wind, Divine, Implement
Standard Action Area Burst 2
Target: Each enemy in the burst
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier wind damage.
Miss: Half damage.
Level 2 Utility
Protect
Daily - Divine
Minor Action Ranged 10
Targets: You or one ally
Effect: Until the end of the encounter, target gains a +2 power bonus to AC.
Shell
Daily - Divine
Minor Action Ranged 10
Targets: You or one ally
Effect: Until the end of the encounter, target gains a +1 power bonus to Fortitude, Reflex and Will.
Basuna
Encounter - Divine
Minor Action Ranged 10
Targets: You or one ally
Effect: The target can make a saving throw against every save end effect.
Cure
Daily - Divine, Healing
Minor Action Ranged 10
Targets: You or one ally
Effect: Target recovers HP as if he has spent a Healing Surge.