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Post by Asteron on Apr 29, 2014 12:44:49 GMT
Runes
Runes are powerful tools that allow the bearer to use various skills. Each rune belongs to one of three groups:
-Weapon Runes. This runes can only be wielded by a user with an appropriate weapon. They allow the bearer to use various Weapon skills. -Magic Runes. This runes allow the bearer to use various Mystic, Affliction and Support skills. -Passive Runes. This runes provide various bonuses to bearers stats.
Each rune allows a bearer to use a different set of skills. This skills are divided into Basic skills that can be used every round and higher tier skills that can be used a limited number of times. There are four tiers of skills, with basic skills being counted as tier 0. Magic runes provide the bearer with two spells at every tier. However, when a rune is inscribed a bearer can only choose one of this skills. Rune Sages are the exception, they have access to both spells from every rune they have equipped. This versatilely comes at a price, Rune Sages have less spell points then a Magician, so they must be careful when using their magic.
Elemental Runes
Elemental runes are the most common magic runes. They are derived from five true elemental runes. Fire and Lightning runes specialize in offensive skills (area and single target) as well as various afflictions. Water and Earth runes specialize in support skills (healing and protection) and Wind runes are versatile runes that have no specialty.
Fire Rune
Rank 0 Small Flame-Deals Fire Damage to one target.(1) Rank 1 Fire Force-Boosts Fire Power. Flaming Arrows-Deals Fire Damage to 1 pair.(2) Rank 2 Burn-Inflict Burn condition. Deals Fire Damage over time. Firestorm-Deals Fire Damage to all enemies.(3) Rank 3 Blazing Wall-Deals Fire Damage to one Row.(5) Dancing Flames-Deals Fire Damage to all enemies.(4) Rank 4 Final Flame-Deals Fire Damage to one target.(8) Explosion-Deals Fire Damage to all enemies.(6) Rank 5 Hellfire-Deals Fire Damage to all enemies.(9)
Lightning Rune
Rank 0 Minor Bolt-Deals Lightning Damage to one target.(1) Rank 1 Lightning Force-Boosts Lightning Power Angry Blow-Deals Lightning Damage to one target.(3) Rank 2 Thunder Runner-Deals Lightning Damage to one 1 pair.(4) Shock-Inflicts Shock condition. Loses the next action. Rank 3 Bolt of Wrath-Deals Lightning Damage to one target.(7) Furious Blow-Deals Lightning Damage to 1 pair.(6) Rank 4 Ball of Lightning-Deals Lightning Damage to one target.(8) Soaring Bolt-Deals Lightning Damage to all enemies.(6) Rank 5 Thunder God-Lightning Damage to all enemies.(9)
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Post by Asteron on Aug 1, 2014 12:04:00 GMT
Water Rune
Basic Water Bolt-MA Vs ME, deals 1d8+INT+1/2 level Water damage to one enemy. When using a higher level slot add 1d8 damage for every level. Healing Water-Heals 1d4+2+WIS+1/4 level HP to one target. When using a higher level slot add 1d4+2 to the amount of HP healed for every level. Water Force-Boosts Water Power by 1+WIS/3 for 3 turns. When using a higher level slot adds +1 to effect for every level. Rank 1 Kindness Drops-Heals 1d6+1+WIS+1/4 level HP to one pair. When using a higher level slot add 1d6 to the amount of HP healed for every level. Rank 2 Kindness Rain-Heals 2d4+2++WIS+1/4 level HP to all allies. When using a higher level slot add 1d4+1 to the amount of HP healed for every level. Rank 3 Silent Lake-SA Vs SE, deals 2d6+WIL+1/2 level Water damage to all enemies. Inflicts Silence. When using a level 4 slot add 1d6 damage. Rank 4 Mother Ocean-Revives, removes condition and recovers all HP for one ally.
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Post by Asteron on Aug 1, 2014 15:15:29 GMT
Earth Rune
Basic Earth Bolt-MA Vs ME, deals 1d8+INT+1/2 level Earth damage to one enemy. When using a higher level slot add 1d8 damage for every level. Guardian Earth-Boosts PD by 1+WIS/3+1/4 level for 3 rounds for one ally. When using a higher level slot add +2 to the effect for every level. Earth Force-Boosts Earth Power by 1+WIS/3 for 3 turns. When using a higher level slot add +1 to effect for every level. Rank 1 Earth Blessing-Cures one ally of all negative effects When using a higher level slot you can target an additional ally for every level. Rank 2 Clay Guardian-Boosts PD and MD by 1+WIS/3+1/4 level for 3 rounds for all allies. When using a higher level slot add +1 to the effect for every level. Rank 3 Canopy Defense-Repel one spell cast at the target. When using a higher level slot you can target an additional ally for every level. Rank 4 Earthquake-MA Vs ME, Deals 3d8+INT+1/2 level Earth damage to all enemies.
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Post by Asteron on Aug 1, 2014 16:06:54 GMT
Fire Rune
Basic Fire Bolt-MA Vs ME, deals 1d8+INT+1/2 level Fire damage to one enemy. When using a higher level slot add 1d8 damage for every level. Flaming Arrows-MA Vs ME, deals 1d4+INT/2+1/2 level Fire Damage to one pair. When using a higher level slot add 1d4 damage for every level. Fire Force-Boosts Fire Power by 1+WIS/3 for 3 turns. When using a higher level slot add +1 to effect for every level. Rank 1 Dancing Flames-MA Vs ME, deals 1d4+INT/3+1/2 level Fire damage to all enemies. When using a higher level slot add 1d4 damage for every level. Rank 2 Burning Wall-SA Vs SE, deals 2d6+WIL/2+1/2 level Fire Damage to one row of enemies. Inflicts burn. When using a higher level slot add 1d6 damage for every level. Rank 3 Blazing Wall-MA Vs ME, deals 4d6+INT/2+1/2 level Fire damage to one row of enemies. When using a higher level slot add 1d6 damage for every level. Rank 4 Explosion-MA Vs ME, deals 3d8+INT/3+1/2 level Fire damage to all enemies.
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Post by Asteron on Aug 1, 2014 16:42:09 GMT
Lightning Rune
Basic Lightning Bolt-MA Vs ME, deals 1d8+INT+1/2 level Lightning damage to one enemy. When using a higher level slot add 1d8 damage for every level. Angry Blow-MA-1 Vs ME, deals 1d10+INT+1/2 level Lightning damage to one enemy. When using a higher level slot add 1d10 damage for every level. Lightning Force-Boosts Lightning Power by 1+WIS/3 for 3 turns. When using a higher level slot add +1 to effect for every level. Rank 1 Thunder Runner-MA Vs ME, deals 2d4+INT+1/2 level Lightning damage to one pair. When using a higher level slot add 1d4 damage for every level. Rank 2 Berserk Blow-SA Vs SE, deals 3d6+WIL+1/2 level Lightning Damage to one enemy. Inflicts shock. When using a higher level slot add 1d6 damage for every level. Rank 3 Soaring Bolt-MA Vs ME, deals 3d8+INT+1/2 level Lightning damage to one pair of enemies. When using a higher level slot add 1d8 damage for every level. Rank 4 Thor Bolt-MA Vs ME, deals 5d8+INT+1/2 level Lightning damage to one enemy.
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Post by Asteron on Aug 1, 2014 17:22:27 GMT
Wind Rune
Basic Wind Bolt-MA Vs ME, deals 1d8+INT+1/2 level Wind damage to one enemy. When using a higher level slot add 1d8 damage for every level. Wind of Sleep-SA Vs SE, deals 1d4+WIL+1/2 level Wind damage to one enemy. Inflicts Sleep. When using a higher level slot you can target one additional enemy for every level. Wind Force-Boosts Wind Power by 1+WIS/3 for 3 turns. When using a higher level slot add +1 to effect for every level. Rank 1 The Shredding-SA Vs SE, deals 1d4+WIL+1/2 level Wind damage to one enemy. Inflicts Bleed. When using a higher level slot add 1d4 damage for every level. Rank 2 Healing Wind-Heals 3d4+6+WIS+1/4 level HP to one target. When using a higher level slot add 1d4+2 to the amount of HP healed for every level. Rank 3 Storm-MA Vs ME, deals 2d10+INT+1/2 level Wind damage to all enemies. When using a higher level slot add 1d10 damage for every level. Rank 4 Shining Wind-SA Vs SE, deals 3d6+WIL+1/2 level Wind damage to all enemies. Inflicts Blind.
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Post by Asteron on Aug 1, 2014 17:59:50 GMT
Ice Rune
Basic Ice Bolt-MA Vs ME, deals 1d8+INT+1/2 level Ice damage to one enemy. When using a higher level slot add 1d8 damage for every level. Frostbite-Reduces one enemy's PD by 1+WIL/3 for 3 turns. When using a higher level slot add 1d10 damage for every level. Ice Force-Boosts Ice Power by 1+WIS/3 for 3 turns. When using a higher level slot add +1 for every level. Rank 1 Fog of Deception-Reduces one enemy's PA, MA and SA by 2+WIL/3 for 3 turns. When using a higher level slot add +1 for every level. Rank 2 Protect Mist-Boosts all allies MD by 2+WIS/3+1/4 level for 3 turns. When using a higher level slot add +1 effect for every level. Rank 3 Breath of Ice-MA Vs ME, deals 2d8+INT+1/2 level Ice damage to all enemies. When using a higher level slot add 1d8 damage for every level. Rank 4 Icicle Rain-SA Vs SE, deals 2d8+WIL+1/2 level Ice damage to all enemies. Inflicts Freeze.
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Post by Asteron on Aug 1, 2014 22:16:57 GMT
Weapon Runes
Unicorn-Spear
Basic Pierce-PA Vs PE, deals 1d10+STR+1/2 level Pierce damage to one enemy. When using a higher level slot add 1d10 damage for every level. Tier 1 Piercethrough-PA Vs PE, deals 2d4+STR+1/2 level Pierce damage to one pair. When using a higher level slot add 1d4 damage for every level. Tier 2 Light Pierce-PA Vs ME, deals 3d8+4+STR+1/2 level Light damage. When using a higher level slot add 1d8 damage for every level. Tier 3 Rejuvenation-Recovers 4d4+8 HP to self. When using level 4 slot recovers 5d4+10 HP. Tier 4 Blinding Pierce-PA Vs PE, deals 4d8 Pierce damage to one enemy. Inflicts Blind.
Firefly-Spear
Basic Taunting Pierce-PA Vs PE, deals 1d6+STR+1/2 level Pierce damage to one enemy. Inflicts Taunt. When using a higher level slot add 1d6 damage for every level. Tier 1 Defensive Pierce-PA Vs PE, deals 2d6+2+VIT+1/2 level to one enemy. Boosts own PD by 2+VIT/3 for one turn. When using a higher level slot add 1d6 damage and +1PD for every level. Tier 2 Sparkling-Taunts up to 3 enemies. When using a higher level slot target an additional enemy for every level. Tier 3 Defensive Stance-Boosts own PD and MD by 4+VIT/3 for 3 turns. When using level 4 slot add +2 to the effect. Tier 4 Sparkle-Deals 2d8+3+VIT+1/2 level damage to one enemy. Taunts the target and reduces PA by 3+VIT/3.
Viper Rune-Sword
Basic Poison Slash-PA Vs PE, deals 1d6+STR+1/2 level Slash damage to one enemy. Inflicts Poison. When using a higher level slot add 1d6 damage for every level. Tier 1 Viper Slash-PA Vs PE, deals 2d6+STR+1/2 level Slash damage to one enemy. Reduces target's PD by 2+STR/3 for 3 turns. When using a higher level slot add 1d6 damage and +1 effect for every level. Tier 2 Viper Fangs-PA Vs PE, deals 3d4+STR+1/2 level Slash damage to one enemy twice. When using a higher level slot add 1d4 damage for every level. Tier 3 Viper Bite-PA Vs PE, deals 4d6+STR+1/2 level Slash damage to one enemy. Reduces target's PE by 3+STR/3 for 3 turns. When using level 4 slot add 1d6 damage and +1 effect for every level. Tier 4 Hydra-PA Vs PE, deals 2d6+STR+1/2 level Slash damage to front row enemies. Inflicts Poison.
Titan Rune-Sword
Basic Titan Slash-PA-1 Vs PE, deals 1d12+STR+1/2 level Slash damage to one enemy. When using a higher level slot add 1d12 damage for every level. Tier 1 Giant's Hand-PA-1 Vs PE, deals 2d8+STR+1/2 level Slash damage to one enemy. Reduces target's PA by 1+STR/3 for 3 turns. When using a higher level slot add 1d8 damage and +1 effect. Tier 2 Giant's Foot-PA-1 Vs PE, deals 3d6+STR+1/2 level Slash damage to one enemy. Reduces target's MA and SA by 2+STR/3 for 3 turns. When using a higher level slot 1d6 damage and +1 effect. Tier 3 Focus Slash-PA Vs PE, deals 3d6+STR+1/2 level Slash damage to one enemy. Boosts own PA by 2+STR/3 for 3 turns. When using level 4 slot add 1d6 damage and +1 effect. Tier 4 Giant's Roar-PA-2 Vs PE, deals 5d12+6+STR+1/2 level Slash damage to one enemy.
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Post by Asteron on Aug 5, 2014 12:39:32 GMT
Magician
Class Feature-1,5,9,13,17.
General Talent-2,6,10,14,18 Attribute-3,7,11,15,19.
Rune Talents-4,8,12,16,20.
Water Magician
Level 1 -Runic Talent Water I -Runic Talent Water II -Runic Talent Fire I -Runic Talent Ice I -Runic Talent Wind I -Runic Talent Earth I -Wisdom MP bonus Level 2 -One General talent Level 3 +1 to 2 attributes Level 4 -One Rune talent Level 5 -Runic Talent Water III Level 6 -One General talent Level 7 +1 to 2 attributes Level 8 -One Rune talent Level 9 -Runic Talent Water IV Level 10 -One General talent Level 11 +1 to 2 attributes Level 12 -One Rune talent Level 13 -Runic Talent Water V Level 14 -One General talent Level 15 +1 to 2 attributes Level 16 -One Rune talent Level 17 -Runic Talent Water Level 18 -One General talent Level 19 +1 to 2 attributes Level 20 -One Rune talent
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Post by Asteron on Aug 11, 2014 17:28:30 GMT
Fire-Burn,+PW,Area Water-Silence,+RS,Heal Earth-Poison,+DF,Cure Wind-Sleep,+EV,Heal Lightning-Shock,Power Attack Ice-Freeze,-PD,
Fire Bolt 0-MA Vs ME, deals 1d8+INT+1/2 level Fire damage to one target. 1-MA Vs ME, deals 2d8+INT+1/2 level Fire damage to one target. 2-MA Vs ME, deals 3d8+INT+1/2 level Fire damage to one target. 3-MA Vs ME, deals 4d8+INT+1/2 level Fire damage to one target. 4-MA Vs ME, deals 5d8+INT+1/2 level Fire damage to one target.
Flame Power 0-Boosts one ally's MA by 1+WIS/3 for 3 turns. 1-Boosts one ally's MA by 3+WIS/3 for 3 turns. 2-Boosts one ally's MA by 5+WIS/3 for 3 turns. 3-Boosts all ally's MA by 2+WIS/3 for 3 turns. 4-Boosts all ally's MA by 4+WIS/3 for 3 turns.
Flaming Arrows 0-MA Vs ME, deals 1d4+INT+1/2 level Fire damage to one pair. 1-MA Vs ME, deals 2d4+INT+1/2 level Fire damage to one pair. 2-MA Vs ME, deals 3d4+INT+1/2 level Fire damage to one pair. 3-MA Vs ME, deals 4d4+INT+1/2 level Fire damage to one pair. 4-MA Vs ME, deals 5d4+INT+1/2 level Fire damage to one pair.
Explosion 0-MA Vs ME, deals 1d2+INT+1/2 level Fire damage to all enemies. 1-MA Vs ME, deals 1d4+INT+1/2 level Fire damage to all enemies. 2-MA Vs ME, deals 2d4+INT+1/2 level Fire damage to all enemies. 3-MA Vs ME, deals 2d6+INT+1/2 level Fire damage to all enemies. 4-MA Vs ME, deals 3d6+INT+1/2 level Fire damage to all enemies.
Burning Bolts 0-MA Vs ME, deals 1d4+WIL+1/2 level Fire damage and inflicts Burn to one enemy. 1-MA Vs ME, deals 1d4+WIL+1/2 level Fire damage and inflicts Burn to two enemy. 2-MA Vs ME, deals 1d4+WIL+1/2 level Fire damage and inflicts Burn to three enemy. 3-MA Vs ME, deals 1d4+WIL+1/2 level Fire damage and inflicts Burn to four enemy. 4-MA Vs ME, deals 1d4+WIL+1/2 level Fire damage and inflicts Burn to five enemy.
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Post by Asteron on Aug 15, 2014 20:07:26 GMT
Water Bolt 0-MA Vs ME, deals 1d8+INT+1/2 level Water damage to one target. 1-MA Vs ME, deals 2d8+INT+1/2 level Water damage to one target. 2-MA Vs ME, deals 3d8+INT+1/2 level Water damage to one target. 3-MA Vs ME, deals 4d8+INT+1/2 level Water damage to one target. 4-MA Vs ME, deals 5d8+INT+1/2 level Water damage to one target.
Kindness Drops 0-Heals 1d2+2+WIS+1/4 level HP to one pair. 1-Heals 1d6+2+WIS+1/4 level HP to one pair. 2-Heals 2d4+3+WIS+1/4 level HP to one pair. 3-Heals 2d6+3+WIS+1/4 level HP to one pair. 4-Heals 3d6+3+WIS+1/4 level HP to one pair.
Kindness Rain 0-Heals WIS/2+1/4 level HP to all allies. 1-Heals 1d4+WIS/2+1/4 level HP to all allies. 2-Heals 1d4+2+WIS/2+1/4 level HP to all allies. 3-Heals 2d4+2+WIS/2+1/4 level HP to all allies. 4-Heals 2d6+2+WIS/2+1/4 level HP to all allies.
Silent Lake 0-MA Vs ME, deals INT+1/2 level Water damage and inflicts Silence to all enemies. 1-MA Vs ME, deals 1d2+INT+1/2 level Water damage and inflicts Silence to all enemies. 2-MA Vs ME, deals 1d4+INT+1/2 level Water damage and inflicts Silence to all enemies. 3-MA Vs ME, deals 1d6+INT+1/2 level Water damage and inflicts Silence to all enemies. 4-MA Vs ME, deals 2d6+INT+1/2 level Water damage and inflicts Silence to all enemies.
0-Boosts one ally's MD by 1+WIS/3 for 3 turns. 1-Boosts one ally's MD by 3+WIS/3 for 3 turns. 2-Boosts one ally's MD by 5+WIS/3 for 3 turns. 3-Boosts all ally's MD by 2+WIS/3 for 3 turns. 4-Boosts all ally's MD by 4+WIS/3 for 3 turns.
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