Post by Asteron on Mar 21, 2014 15:09:20 GMT
Generica is a simple set of rules that can be adopted for almost any setting, especially suitable for video games. Here is the basics:
Six stats.
They are similar to D&D ability score, but some of them have a slightly different purpose.
Strength-It affects your Physical Attack(PA) and slightly boosts the damage of physical abilities.
Vitality-It affects your Physical Defense(PD). PD is similar to D&D AC.
Agility-It affects Initiative, which is very important. It also gives slight boost to all defenses.
Intelligence-It affects your Magical Attack(MA) and slightly boosts the damage of magical abilities.
Wisdom-It affects your Magical Defense(MD) and support magic(healing and buffs).
Willpower-It affects your Status Attack(SA) and Status Defense(SD). Unlike D&D Charisma that is useless for most classes Willpower is very useful for all classes, because it helps you resist negative effects.
Every character starts with 20 points to distribute among this 6 stats. Maximum is 7 and minimum is 1. At level 3, and every two levels after that you add +1 to two stats of your choice.
To gain a level your character needs to gain 10 EXP. Encounters usually provide somewhere between 2 and 5 EXP. DM can give EXP for RP actions, if it is fitting.
Secondary stats:
Initiative-2d6+Agility
Physical Attack(PA)-2d6+Strength+1/2 level
Magical Attack(MA)-2d6+Intelligence+1/2 level
Status Attack(SA)-2d6+Willpower+1/2 level
Physical Defense(PD)-7+Vitality+Agility/4+1/2 level
Magical Defense(MD)-7+Wisdom+Agility/4+1/2 level
Status Defense(SD)-7+Willpower+Agility/4+1/2 level
HP-10+level*3+Vitality*2+Strength
MP-5+level*2+Intelligence/2+Wisdom/2+Willpower/2
Every character regains MP every turn equal to (Intelligence+Wisdom+Willpower)/5.
Combat mechanics
Combat mechanics are simple. At the start of encounter every participant rolls Initiative. Turn order is simply from the highest initiative to the lowest. Once it is your turn you can perform one standard action and one minor action. Standard action is usually spent on using one of the skills that your character possess. When you use a skill you roll the appropriate attack value. If your roll is equal or higher than the target’s appropriate defense you are successful, and the effect is carried out. Some attacks have a chance to inflict a negative effect in addition to the damage they deal. Add the abilities effect modifier to the attack roll and compare it to the target’s status defense to see if the effect is applied. As long as the attack hits it deals damage, even if the effect is not applied.
Rows, intercepting and countering
When combat starts characters are divided in two rows-front and back. When a character is attacked an ally can use his minor action to intercept the attack. This effectively switches the target, and the ally who is intercepting takes the attack. Front row characters can intercept any attack, but back row characters can only intercept attacks aimed at an ally in the back row.
When a character intercepts a attack he can use his next standard action to perform a counter attack. The counter attack must target the intercepted enemy and must be a single target attack.
Now we can get to down to the Shin Megami Tensei goodness.
Classes
Avatar Tuner-Hailing from Digital Devil Saga, Avatar Tuners have the ability to morph into a demonic form, thanks to the Atma virus. They learn new abilities by equipping different Mantras and gaining enough Atma Points to unlock the power of currently equipped Mantra. They are different from the others because they can learn all the skills in the game, with enough time. However, they are limited to few active skill. Changing the active skills takes a short rest, so it can not be done when in combat.
Persona User-Hailing from the Persona series, the Persona Users have the ability to summon the manifestation of their inner-self to protect them. Every Persona User starts with two Personas(or Personae, whatever you prefer). Only one persona can be active at any time, but you can switch your active Persona as a minor action. Your level determines how many Personas you can carry with you. Your current Persona rooster can be changed at the Velvet Room.
Demon Tamer-This version of Demon Tamer is inspired by Devil Survivor series. Demon Tamers don’t engage their enemies themselves. Instead, they use demons to attack their enemies and support their allies. They can have maximum of two demons with them. As a minor action they can summon two demons, dismiss two demons or exchange one demon on the field for one stored demon.
Each class has it’s own mechanics, but they all use the same battle system.
Avatar Tuners are the simplest, most of their flexibility comes into play before the actual combat starts. Their strengths, weaknesses and stats are fixed. They begin the game with two Tier 1 Mantras mastered, and a third one equipped. They can equip three skills from the start.
Persona Users have their own stats. However, this are averaged out with the currently equipped Persona. They usually don’t have any strengths or weaknesses, so those are usually based on the active Persona. Their skill set is completely based on the Persona. Every Persona starts at Rank 1 with one or two skills. After every encounter every persona that was involved in the conflict receives EXP that allows the Persona to Rank Up. Maximum rank for a Persona is 8. Rank determines stats and skills of a Persona. Each Persona user starts with two awakened Personas.
Demon Tamers gain strengths and weaknesses from their demons. They gain their skill set by combining the skills of their demons. Demons also provide bonuses and penalties to Tamer’s stats. Every Demon Tamer starts with 3 Tier 1 Demons of their choice.
Personas do not manifest physically and demons are consider to be one with their summoner. As such they share a space, move together and do not grant additional actions per turn.
When a creature is affected by an effect that affects his actions(charm, stone…), his initiative is reduced to zero. If the effect is removed the initiative is returned to normal. If the effects is not removed the creature takes it’s turn at the end of the round.
Six stats.
They are similar to D&D ability score, but some of them have a slightly different purpose.
Strength-It affects your Physical Attack(PA) and slightly boosts the damage of physical abilities.
Vitality-It affects your Physical Defense(PD). PD is similar to D&D AC.
Agility-It affects Initiative, which is very important. It also gives slight boost to all defenses.
Intelligence-It affects your Magical Attack(MA) and slightly boosts the damage of magical abilities.
Wisdom-It affects your Magical Defense(MD) and support magic(healing and buffs).
Willpower-It affects your Status Attack(SA) and Status Defense(SD). Unlike D&D Charisma that is useless for most classes Willpower is very useful for all classes, because it helps you resist negative effects.
Every character starts with 20 points to distribute among this 6 stats. Maximum is 7 and minimum is 1. At level 3, and every two levels after that you add +1 to two stats of your choice.
To gain a level your character needs to gain 10 EXP. Encounters usually provide somewhere between 2 and 5 EXP. DM can give EXP for RP actions, if it is fitting.
Secondary stats:
Initiative-2d6+Agility
Physical Attack(PA)-2d6+Strength+1/2 level
Magical Attack(MA)-2d6+Intelligence+1/2 level
Status Attack(SA)-2d6+Willpower+1/2 level
Physical Defense(PD)-7+Vitality+Agility/4+1/2 level
Magical Defense(MD)-7+Wisdom+Agility/4+1/2 level
Status Defense(SD)-7+Willpower+Agility/4+1/2 level
HP-10+level*3+Vitality*2+Strength
MP-5+level*2+Intelligence/2+Wisdom/2+Willpower/2
Every character regains MP every turn equal to (Intelligence+Wisdom+Willpower)/5.
Combat mechanics
Combat mechanics are simple. At the start of encounter every participant rolls Initiative. Turn order is simply from the highest initiative to the lowest. Once it is your turn you can perform one standard action and one minor action. Standard action is usually spent on using one of the skills that your character possess. When you use a skill you roll the appropriate attack value. If your roll is equal or higher than the target’s appropriate defense you are successful, and the effect is carried out. Some attacks have a chance to inflict a negative effect in addition to the damage they deal. Add the abilities effect modifier to the attack roll and compare it to the target’s status defense to see if the effect is applied. As long as the attack hits it deals damage, even if the effect is not applied.
Rows, intercepting and countering
When combat starts characters are divided in two rows-front and back. When a character is attacked an ally can use his minor action to intercept the attack. This effectively switches the target, and the ally who is intercepting takes the attack. Front row characters can intercept any attack, but back row characters can only intercept attacks aimed at an ally in the back row.
When a character intercepts a attack he can use his next standard action to perform a counter attack. The counter attack must target the intercepted enemy and must be a single target attack.
Now we can get to down to the Shin Megami Tensei goodness.
Classes
Avatar Tuner-Hailing from Digital Devil Saga, Avatar Tuners have the ability to morph into a demonic form, thanks to the Atma virus. They learn new abilities by equipping different Mantras and gaining enough Atma Points to unlock the power of currently equipped Mantra. They are different from the others because they can learn all the skills in the game, with enough time. However, they are limited to few active skill. Changing the active skills takes a short rest, so it can not be done when in combat.
Persona User-Hailing from the Persona series, the Persona Users have the ability to summon the manifestation of their inner-self to protect them. Every Persona User starts with two Personas(or Personae, whatever you prefer). Only one persona can be active at any time, but you can switch your active Persona as a minor action. Your level determines how many Personas you can carry with you. Your current Persona rooster can be changed at the Velvet Room.
Demon Tamer-This version of Demon Tamer is inspired by Devil Survivor series. Demon Tamers don’t engage their enemies themselves. Instead, they use demons to attack their enemies and support their allies. They can have maximum of two demons with them. As a minor action they can summon two demons, dismiss two demons or exchange one demon on the field for one stored demon.
Each class has it’s own mechanics, but they all use the same battle system.
Avatar Tuners are the simplest, most of their flexibility comes into play before the actual combat starts. Their strengths, weaknesses and stats are fixed. They begin the game with two Tier 1 Mantras mastered, and a third one equipped. They can equip three skills from the start.
Persona Users have their own stats. However, this are averaged out with the currently equipped Persona. They usually don’t have any strengths or weaknesses, so those are usually based on the active Persona. Their skill set is completely based on the Persona. Every Persona starts at Rank 1 with one or two skills. After every encounter every persona that was involved in the conflict receives EXP that allows the Persona to Rank Up. Maximum rank for a Persona is 8. Rank determines stats and skills of a Persona. Each Persona user starts with two awakened Personas.
Demon Tamers gain strengths and weaknesses from their demons. They gain their skill set by combining the skills of their demons. Demons also provide bonuses and penalties to Tamer’s stats. Every Demon Tamer starts with 3 Tier 1 Demons of their choice.
Personas do not manifest physically and demons are consider to be one with their summoner. As such they share a space, move together and do not grant additional actions per turn.
When a creature is affected by an effect that affects his actions(charm, stone…), his initiative is reduced to zero. If the effect is removed the initiative is returned to normal. If the effects is not removed the creature takes it’s turn at the end of the round.
Cleave-Deals small Slash damage. Single target. 2HP, 1SP
Attack: PA Vs PD
Damage: 1d6+PA/5
Straight Slash-Deals small Slash damage. Single target. 2HP, 1SP
Attack: PA+1 Vs PD
Damage: 1d4+PA/5
Power Slash-Deals small Slash damage. Single target. 2HP, 1SP
Attack: PA-1 Vs PD
Damage: 1d8+PA/5
Double Slash-Deals small Slash damage twice. Single target. 2HP, 1SP
Attack: (PA-1 Vs PD)x2
Damage: (1d4+PA/5)x2
Attack: PA Vs PD
Damage: 1d6+PA/5
Straight Slash-Deals small Slash damage. Single target. 2HP, 1SP
Attack: PA+1 Vs PD
Damage: 1d4+PA/5
Power Slash-Deals small Slash damage. Single target. 2HP, 1SP
Attack: PA-1 Vs PD
Damage: 1d8+PA/5
Double Slash-Deals small Slash damage twice. Single target. 2HP, 1SP
Attack: (PA-1 Vs PD)x2
Damage: (1d4+PA/5)x2
Arm Chopper-Deals small Slash damage and inflict Panic. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d4+PA/5
Effect: PA-3 Vs SD
Mighty Swing-Deals moderate Slash damage. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d8+PA/5
Fatal End-Deals moderate Slash damage. Single target. 4HP, 2SP
Attack: PA Vs PD
Damage: 2d6+PA/5
Gale Slash-Deals small Slash damage. Multi target. 4HP, 2SP
Attack: PA Vs PD
Damage: 1d6+PA/5
Attack: PA-1 Vs PD
Damage: 2d4+PA/5
Effect: PA-3 Vs SD
Mighty Swing-Deals moderate Slash damage. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d8+PA/5
Fatal End-Deals moderate Slash damage. Single target. 4HP, 2SP
Attack: PA Vs PD
Damage: 2d6+PA/5
Gale Slash-Deals small Slash damage. Multi target. 4HP, 2SP
Attack: PA Vs PD
Damage: 1d6+PA/5
Blade of Fury-Deals moderate Slash damage. Multi target.
Attack: PA Vs PD
Damage: 2d6+PA/5
Tempest Slash-Deals large Slash damage. Single target.
Attack: PA Vs PD
Damage: 3d6+PA/5
Heaven’s Blade-Deals large Slash damage. Single target.
Attack: PA-1 Vs PD
Damage: 3d8+PA/5
Attack: PA Vs PD
Damage: 2d6+PA/5
Tempest Slash-Deals large Slash damage. Single target.
Attack: PA Vs PD
Damage: 3d6+PA/5
Heaven’s Blade-Deals large Slash damage. Single target.
Attack: PA-1 Vs PD
Damage: 3d8+PA/5
Brave Blade-Deals large Slash damage and inflicts Rakunda. Single target.
Attack: PA-1 Vs PD
Damage: 4d6+PA/5
Effect: PA-3 Vs SD
Vorpal Blade-Deals large Slash damage. Multi target.
Attack: PA Vs PD
Damage: 3d6+PA/5
Attack: PA-1 Vs PD
Damage: 4d6+PA/5
Effect: PA-3 Vs SD
Vorpal Blade-Deals large Slash damage. Multi target.
Attack: PA Vs PD
Damage: 3d6+PA/5
Bash-Deals small Strike damage. Single target. 2HP, 1SP
Attack: PA Vs PD
Damage: 1d6+PA/5
Sonic Punch-Deals small Strike damage. Single target. 2HP, 1SP
Attack: PA+1 Vs PD
Damage: 1d4+PA/5
Assault Dive-Deals small Strike damage. Single target. 2HP, 1SP
Attack: PA-1 Vs PD
Damage: 1d8+PA/5
Kill Rush-Deals small Strike damage twice. Single target. 2HP, 1SP
Attack: (PA-1 Vs PD)x2
Damage: (1d4+PA/5)x2
Attack: PA Vs PD
Damage: 1d6+PA/5
Sonic Punch-Deals small Strike damage. Single target. 2HP, 1SP
Attack: PA+1 Vs PD
Damage: 1d4+PA/5
Assault Dive-Deals small Strike damage. Single target. 2HP, 1SP
Attack: PA-1 Vs PD
Damage: 1d8+PA/5
Kill Rush-Deals small Strike damage twice. Single target. 2HP, 1SP
Attack: (PA-1 Vs PD)x2
Damage: (1d4+PA/5)x2
Swift Strike-Deals small Strike damage. Multi target. 4HP, 2SP
Attack: PA+1 Vs PD
Damage: 1d4+PA/5
Gigantic Fist-Deals moderate Strike damage. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d8+PA/5
Skull Cracker-Deals small Strike damage and inflicts Stun. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d4+PA/5
Effect: PA-3 Vs SD
Viper Smash-Deals small Strike damage and inflicts Poison. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d4+PA/5
Effect: PA-3 Vs SD
Attack: PA+1 Vs PD
Damage: 1d4+PA/5
Gigantic Fist-Deals moderate Strike damage. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d8+PA/5
Skull Cracker-Deals small Strike damage and inflicts Stun. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d4+PA/5
Effect: PA-3 Vs SD
Viper Smash-Deals small Strike damage and inflicts Poison. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d4+PA/5
Effect: PA-3 Vs SD
Herculean Strike-Deals moderate Strike damage. Multi target.
Attack: PA Vs PD
Damage: 2d6+PA/5
Heat Wave-Deals moderate Strike damage. Multi target.
Attack: PA Vs PD
Damage: 3d6+PA/5
Weary Thrust-Deals large Strike damage. Single target.
Attack: PA-1 Vs PD
Damage: 3d8+PA/5
Attack: PA Vs PD
Damage: 2d6+PA/5
Heat Wave-Deals moderate Strike damage. Multi target.
Attack: PA Vs PD
Damage: 3d6+PA/5
Weary Thrust-Deals large Strike damage. Single target.
Attack: PA-1 Vs PD
Damage: 3d8+PA/5
Vicious Strike-Deals large Strike damage. Multi target.
Attack: PA Vs PD
Damage: 3d6+PA/5
God’s Hand-Deals massive Strike damage. Single target.
Attack: PA-1 Vs PD
Damage: 4d8+PA/5
Attack: PA Vs PD
Damage: 3d6+PA/5
God’s Hand-Deals massive Strike damage. Single target.
Attack: PA-1 Vs PD
Damage: 4d8+PA/5
Single Shot-Deals small Pierce damage. Single target. 2HP, 1SP
Attack: PA+1 Vs PD
Damage: 1d4+PA/5
Double Fangs-Deals small Pierce damage twice. Single target. 2HP, 1SP
Attack: (PA-1 Vs PD)x2
Damage: (1d4+PA/5)x2
Twin Shot-Deals small Pierce damage twice. Single target. 2HP, 1SP
Attack: (PA-2 Vs PD)x2
Damage: (1d6+PA/5)x2
Poison Needle-Deals small Pierce damage and inflicts Poison. Single target. 2HP, 1SP
Attack: PA-1 Vs PD
Damage: 1d6+PA/5
Effect: PA-3 Vs SD
Attack: PA+1 Vs PD
Damage: 1d4+PA/5
Double Fangs-Deals small Pierce damage twice. Single target. 2HP, 1SP
Attack: (PA-1 Vs PD)x2
Damage: (1d4+PA/5)x2
Twin Shot-Deals small Pierce damage twice. Single target. 2HP, 1SP
Attack: (PA-2 Vs PD)x2
Damage: (1d6+PA/5)x2
Poison Needle-Deals small Pierce damage and inflicts Poison. Single target. 2HP, 1SP
Attack: PA-1 Vs PD
Damage: 1d6+PA/5
Effect: PA-3 Vs SD
Ninety Nine Needles-Deals small Pierce damage. Multi target. 4HP, 2SP
Attack: PA Vs PD
Damage: 1d6+PA/5
Cruel Attack-Deals moderate Pierce damage. Single target. 4HP, 2SP
Attack: PA Vs PD
Damage: 2d6+PA/5
Torrent Shot-Deals small Pierce damage three times. Single target. 4HP, 2SP
Attack: (PA Vs PD)x3
Damage: (1d4+PD/5)x3
Holy Arrow-Deals small Pierce damage and inflicts Charm. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d4+PA/5
Effect: PA-3 Vs PD
Attack: PA Vs PD
Damage: 1d6+PA/5
Cruel Attack-Deals moderate Pierce damage. Single target. 4HP, 2SP
Attack: PA Vs PD
Damage: 2d6+PA/5
Torrent Shot-Deals small Pierce damage three times. Single target. 4HP, 2SP
Attack: (PA Vs PD)x3
Damage: (1d4+PD/5)x3
Holy Arrow-Deals small Pierce damage and inflicts Charm. Single target. 4HP, 2SP
Attack: PA-1 Vs PD
Damage: 2d4+PA/5
Effect: PA-3 Vs PD
Vile Assault-Deals large Pierce damage. Single target.
Attack: PA Vs PD
Damage: 3d6+PA/5
Arrow Rain-Deals moderate Pierce damage. Multi target.
Attack: PA Vs PD
Damage: 2d6+PA/5
Myriad Arrows-Deals moderate Pierce damage twice. Multi target.
Attack: (PA-1 Vs PD)x2
Damage: (3d4+PA/5)x2
Attack: PA Vs PD
Damage: 3d6+PA/5
Arrow Rain-Deals moderate Pierce damage. Multi target.
Attack: PA Vs PD
Damage: 2d6+PA/5
Myriad Arrows-Deals moderate Pierce damage twice. Multi target.
Attack: (PA-1 Vs PD)x2
Damage: (3d4+PA/5)x2
Poison Arrow-Deals large Pierce damage and inflicts Poison. Single target.
Attack: PA-1 Vs PD
Damage: 4d6+PA/5
Effect: PA-3 Vs SD
Primal Force-Deals massive Pierce damage. Single target.
Attack: PA-1 Vs PD
Damage: 4d8+PA/5
Attack: PA-1 Vs PD
Damage: 4d6+PA/5
Effect: PA-3 Vs SD
Primal Force-Deals massive Pierce damage. Single target.
Attack: PA-1 Vs PD
Damage: 4d8+PA/5
Agi-Deals small Fire damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Aqua-Deals small Water damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Tera-Deals small Earth damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Garu-Deals small Wind damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Bufu-Deals small Ice damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Zio-Deals small Electricity damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Hama-Deals small Light damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mudo-Deals small Dark damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Attack: MA Vs MD
Damage: 1d6+MA/5
Aqua-Deals small Water damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Tera-Deals small Earth damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Garu-Deals small Wind damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Bufu-Deals small Ice damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Zio-Deals small Electricity damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Hama-Deals small Light damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mudo-Deals small Dark damage. Single target. 3SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Agilao-Deals moderate Fire damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Aques-Deals moderate Water damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Terazi-Deals moderate Earth damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Garula-Deals moderate Wind damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Bufula-Deals moderate Ice damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Zionga-Deals moderate Electricity damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Hamaon-Deals moderate Light damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Modoon-Deals moderate Dark damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Maragi-Deals small Fire damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Malaqua-Deals small Water damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Matera-Deals small Earth damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Magaru-Deals small Wind damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mabufu-Deals small Ice damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mazio-Deals small Electricity damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mahama-Deals small Light damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mamudo-Deals small Dark damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Attack: MA Vs MD
Damage: 2d6+MA/5
Aques-Deals moderate Water damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Terazi-Deals moderate Earth damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Garula-Deals moderate Wind damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Bufula-Deals moderate Ice damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Zionga-Deals moderate Electricity damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Hamaon-Deals moderate Light damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Modoon-Deals moderate Dark damage. Single target. 6SP
Attack: MA Vs MD
Damage: 2d6+MA/5
Maragi-Deals small Fire damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Malaqua-Deals small Water damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Matera-Deals small Earth damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Magaru-Deals small Wind damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mabufu-Deals small Ice damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mazio-Deals small Electricity damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mahama-Deals small Light damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Mamudo-Deals small Dark damage. Multi target. 6SP
Attack: MA Vs MD
Damage: 1d6+MA/5
Agidyne-Deals large Fire damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Aquadyne-Deals large Water damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Teradyne-Deals large Earth damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Garudyne-Deals large Wind damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Bufudyne-Deals large Ice damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Ziodyne-Deals large Electricity damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Hamadyne-Deals large Light damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Mudodyne-Deals large Dark damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Maragion-Deals moderate Fire damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Malaques-Deals moderate Water damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Materazi-Deals moderate Earth damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Magarula-Deals moderate Wind damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Mabufula-Deals moderate Ice damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Mazionga-Deals moderate Electricity damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Mahamaon-Deals moderate Light damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Mamodoon-Deals moderate Dark damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Attack: MA Vs MD
Damage: 3d6+MA/5
Aquadyne-Deals large Water damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Teradyne-Deals large Earth damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Garudyne-Deals large Wind damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Bufudyne-Deals large Ice damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Ziodyne-Deals large Electricity damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Hamadyne-Deals large Light damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Mudodyne-Deals large Dark damage. Single target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Maragion-Deals moderate Fire damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Malaques-Deals moderate Water damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Materazi-Deals moderate Earth damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Magarula-Deals moderate Wind damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Mabufula-Deals moderate Ice damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Mazionga-Deals moderate Electricity damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Mahamaon-Deals moderate Light damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Mamodoon-Deals moderate Dark damage. Multi target.
Attack: MA Vs MD
Damage: 2d6+MA/5
Maragidyne-Deals large Fire damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Malaquadyne-Deals large Water damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Materadyne-Deals large Earth damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Magarudyne-Deals large Wind damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Mabufudyne-Deals large Ice damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Maziodyne-Deals large Electricity damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Mahamadyne-Deals large Light damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Mamudodyne-Deals large Dark damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Attack: MA Vs MD
Damage: 3d6+MA/5
Malaquadyne-Deals large Water damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Materadyne-Deals large Earth damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Magarudyne-Deals large Wind damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Mabufudyne-Deals large Ice damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Maziodyne-Deals large Electricity damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Mahamadyne-Deals large Light damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Mamudodyne-Deals large Dark damage. Multi target.
Attack: MA Vs MD
Damage: 3d6+MA/5
Foul Breath-Inflicts poison ailment, single target. 2 SP
Attack: SA Vs SD
Damage: 1d3+SA/10
Effect: SA-2 Vs SD
Dream Haze-Inflict the sleep ailment, single target. 2 SP
Attack: SA Vs SD
Damage: 1d3+SA/10
Effect: SA-2 Vs SD
Attack: SA Vs SD
Damage: 1d3+SA/10
Effect: SA-2 Vs SD
Dream Haze-Inflict the sleep ailment, single target. 2 SP
Attack: SA Vs SD
Damage: 1d3+SA/10
Effect: SA-2 Vs SD
Pulinpa-Inflicts panic ailment, single target. 5 SP
Attack: SA Vs SD
Damage: 1d4+1+SA/10
Effect: SA-2 Vs SD
Makajam-Inflicts mute ailment, single target. 5 SP
Attack: SA Vs SD
Damage: 1d4+1+SA/10
Effect: SA-3 Vs SD
Stun Wave-Inflicts stun ailment, single target. 5 SP
Attack: SA Vs SD
Damage: 1d4+1+SA/10
Effect: SA-2 Vs SD
Curse-Inflict the curse ailment, single target. 5 SP
Attack: SA Vs SD
Damage: 1d4+1+SA/10
Effect: SA-3 Vs SD
Poison Mist-Inflicts poison ailment, multi target. 6 SP
Attack: SA-1 Vs SD
Damage: 1d3+SA/10
Effect: SA-3 Vs SD
Dormina-Inflict the sleep ailment, multi target. 6 SP
Attack: SA-1 Vs SD
Damage: 1d3+SA/10
Effect: SA-3 Vs SD
Attack: SA Vs SD
Damage: 1d4+1+SA/10
Effect: SA-2 Vs SD
Makajam-Inflicts mute ailment, single target. 5 SP
Attack: SA Vs SD
Damage: 1d4+1+SA/10
Effect: SA-3 Vs SD
Stun Wave-Inflicts stun ailment, single target. 5 SP
Attack: SA Vs SD
Damage: 1d4+1+SA/10
Effect: SA-2 Vs SD
Curse-Inflict the curse ailment, single target. 5 SP
Attack: SA Vs SD
Damage: 1d4+1+SA/10
Effect: SA-3 Vs SD
Poison Mist-Inflicts poison ailment, multi target. 6 SP
Attack: SA-1 Vs SD
Damage: 1d3+SA/10
Effect: SA-3 Vs SD
Dormina-Inflict the sleep ailment, multi target. 6 SP
Attack: SA-1 Vs SD
Damage: 1d3+SA/10
Effect: SA-3 Vs SD
Stone Gaze-Inflicts stone ailment, single target.
Attack: SA Vs SD
Damage: 2d4+1+SA/10
Effect: SA-2 Vs SD
Marin Karin-Inflicts charm ailment, single target.
Attack: SA Vs SD
Damage: 2d4+1+SA/10
Effect: SA-2 Vs SD
Makajamon-Inflicts mute ailment, multi target.
Attack: SA-1 Vs SD
Damage: 1d4+1+SA/10
Effect: SA-3 Vs SD
Tentarafoo-Inflicts panic ailment, multi target.
Attack: SA-1 Vs SD
Damage: 1d4+1+SA/10
Effect: SA-3 Vs SD
Neural Shock-Inflicts stun ailment, multi target.
Attack: SA-1 Vs SD
Damage: 1d4+1+SA/10
Effect: SA-4 Vs SD
Blood Curse-Inflict curse ailment, multi target.
Attack: SA-1 Vs SD
Damage: 1d4+1+SA/10
Effect: SA-4 Vs SD
Attack: SA Vs SD
Damage: 2d4+1+SA/10
Effect: SA-2 Vs SD
Marin Karin-Inflicts charm ailment, single target.
Attack: SA Vs SD
Damage: 2d4+1+SA/10
Effect: SA-2 Vs SD
Makajamon-Inflicts mute ailment, multi target.
Attack: SA-1 Vs SD
Damage: 1d4+1+SA/10
Effect: SA-3 Vs SD
Tentarafoo-Inflicts panic ailment, multi target.
Attack: SA-1 Vs SD
Damage: 1d4+1+SA/10
Effect: SA-3 Vs SD
Neural Shock-Inflicts stun ailment, multi target.
Attack: SA-1 Vs SD
Damage: 1d4+1+SA/10
Effect: SA-4 Vs SD
Blood Curse-Inflict curse ailment, multi target.
Attack: SA-1 Vs SD
Damage: 1d4+1+SA/10
Effect: SA-4 Vs SD
Allure-Inflicts charm ailment, multi target.
Attack: SA-2 Vs SD
Damage: 3d4+SA/10
Effect: SA-4 Vs SD
Petrifier-Inflicts stone ailment, multi target.
Attack: SA-2 Vs SD
Damage: 3d4+SA/10
Effect: SA-4 Vs SD
Attack: SA-2 Vs SD
Damage: 3d4+SA/10
Effect: SA-4 Vs SD
Petrifier-Inflicts stone ailment, multi target.
Attack: SA-2 Vs SD
Damage: 3d4+SA/10
Effect: SA-4 Vs SD
Fire Break-Negates Fire elemental resistance. 2 SP
Water Break-Negates Water elemental resistance. 2 SP
Earth Break-Negates Earth elemental resistance. 2 SP
Wind Break-Negates Wind elemental resistance. 2 SP
Ice Break-Negates Ice elemental resistance. 2 SP
Electricity Break-Negates Electricity elemental resistance. 2 SP
Light Break-Negates Light elemental resistance. 2 SP
Dark Break-Negates Dark elemental resistance. 2 SP
Tarunda-Reduces PA by 2+Willpower/3, single target. 2 SP
Sukunda-Reduces initiative by 2+Willpower/3, single target. 2 SP
Rakunda-Reduces PD by 2+Willpower/3, single target. 2 SP
Makanda-Reduce MA by 2+Willpower/3, single target. 2 SP
Samanda-Reduces MD by 2+Willpower/3, single target. 2 SP
Water Break-Negates Water elemental resistance. 2 SP
Earth Break-Negates Earth elemental resistance. 2 SP
Wind Break-Negates Wind elemental resistance. 2 SP
Ice Break-Negates Ice elemental resistance. 2 SP
Electricity Break-Negates Electricity elemental resistance. 2 SP
Light Break-Negates Light elemental resistance. 2 SP
Dark Break-Negates Dark elemental resistance. 2 SP
Tarunda-Reduces PA by 2+Willpower/3, single target. 2 SP
Sukunda-Reduces initiative by 2+Willpower/3, single target. 2 SP
Rakunda-Reduces PD by 2+Willpower/3, single target. 2 SP
Makanda-Reduce MA by 2+Willpower/3, single target. 2 SP
Samanda-Reduces MD by 2+Willpower/3, single target. 2 SP
Poison Break-Negates resistance to Poison effect 3 SP
Stun Break-Negates resistance to Stun effect 3 SP
Sleep Break-Negates resistance to Sleep effect 3 SP
Charm Break-Negates resistance to Charm effect 3 SP
Panic Break-Negates resistance to Panic effect 3 SP
Mute Break-Negates resistance to Mute effect 3 SP
Curse Break-Negates resistance to Curse effect 3 SP
Stone Break-Negates resistance to Stone effect 3 SP
Slash Break-Negates resistance to Slash. 3 SP
Strike Break-Negates resistance to Strike. 3 SP
Pierce Break-Negates resistance to Pierce. 3 SP
Dekaja-Cancels all -kaja effects. 5 SP
Stun Break-Negates resistance to Stun effect 3 SP
Sleep Break-Negates resistance to Sleep effect 3 SP
Charm Break-Negates resistance to Charm effect 3 SP
Panic Break-Negates resistance to Panic effect 3 SP
Mute Break-Negates resistance to Mute effect 3 SP
Curse Break-Negates resistance to Curse effect 3 SP
Stone Break-Negates resistance to Stone effect 3 SP
Slash Break-Negates resistance to Slash. 3 SP
Strike Break-Negates resistance to Strike. 3 SP
Pierce Break-Negates resistance to Pierce. 3 SP
Dekaja-Cancels all -kaja effects. 5 SP
Matarunda-Reduces PA by 2+Willpower/3, multi target.
Masukunda-Reduces initiative by 2+Willpower/3, multi target.
Marakunda-Reduces PD by 2+Willpower/3, multi target.
Mamakanda-Reduce MA by 2+Willpower/3, multi target.
Masamanda-Reduces MD by 2+Willpower/3, multi target.
Fire Abolish-Negates Fire elemental resistance.
Water Abolish-Negates Water elemental resistance.
Earth Abolish-Negates Earth elemental resistance.
Wind Abolish-Negates Wind elemental resistance.
Ice Abolish-Negates Ice elemental resistance.
Electricity Abolish-Negates Electricity elemental resistance.
Light Abolish-Negates Light elemental resistance.
Dark Abolish-Negates Dark elemental resistance.
Poison Abolish-Negates resistance to Poison effect
Stun Abolish-Negates resistance to Stun effect
Sleep Abolish-Negates resistance to Sleep effect
Charm Abolish-Negates resistance to Charm effect
Panic Abolish-Negates resistance to Panic effect
Mute Abolish-Negates resistance to Mute effect
Curse Abolish-Negates resistance to Curse effect
Stone Abolish-Negates resistance to Stone effect
Slash Abolish-Negates resistance to Slash.
Strike Abolish-Negates resistance to Strike.
Pierce Abolish-Negates resistance to Pierce.
Masukunda-Reduces initiative by 2+Willpower/3, multi target.
Marakunda-Reduces PD by 2+Willpower/3, multi target.
Mamakanda-Reduce MA by 2+Willpower/3, multi target.
Masamanda-Reduces MD by 2+Willpower/3, multi target.
Fire Abolish-Negates Fire elemental resistance.
Water Abolish-Negates Water elemental resistance.
Earth Abolish-Negates Earth elemental resistance.
Wind Abolish-Negates Wind elemental resistance.
Ice Abolish-Negates Ice elemental resistance.
Electricity Abolish-Negates Electricity elemental resistance.
Light Abolish-Negates Light elemental resistance.
Dark Abolish-Negates Dark elemental resistance.
Poison Abolish-Negates resistance to Poison effect
Stun Abolish-Negates resistance to Stun effect
Sleep Abolish-Negates resistance to Sleep effect
Charm Abolish-Negates resistance to Charm effect
Panic Abolish-Negates resistance to Panic effect
Mute Abolish-Negates resistance to Mute effect
Curse Abolish-Negates resistance to Curse effect
Stone Abolish-Negates resistance to Stone effect
Slash Abolish-Negates resistance to Slash.
Strike Abolish-Negates resistance to Strike.
Pierce Abolish-Negates resistance to Pierce.
Debilitate-Reduces PA, PD, MA, MD and initiative by 4+Willpower/3, single
Dia-Heals small amount of HP, single target.
Power: 2d3+Wisdom/3 3 SP
Posmudi-Cures Poison, single target. 2 SP
Power: 2d3+Wisdom/3 3 SP
Posmudi-Cures Poison, single target. 2 SP
Media-Heals small amount of HP, multi target. 6 SP
Power: 2d3+Wisdom/3
Diarama-Heals moderate amount of HP, single target. 6 SP
Power: 2d6+Wisdom/3
Patra-Cures Charm/Panic/Sleep, single target. 6 SP
Paraladi-Cures Stun, single target. 3 SP
Closedi-Cures Mute, single target. 3 SP
Cursedi-Cures Curse, single target. 3 SP
Petradi-Cures Stone, single target. 3 SP
Power: 2d3+Wisdom/3
Diarama-Heals moderate amount of HP, single target. 6 SP
Power: 2d6+Wisdom/3
Patra-Cures Charm/Panic/Sleep, single target. 6 SP
Paraladi-Cures Stun, single target. 3 SP
Closedi-Cures Mute, single target. 3 SP
Cursedi-Cures Curse, single target. 3 SP
Petradi-Cures Stone, single target. 3 SP
Recarm-Revives an ally
Power: 1d6+Wisdom/3
Mediarama-Heals moderate amount of HP, multi target.
Power: 2d6+Wisdom/3
Diarahan-Heals large amount of HP, single target.
Power: 3d6+Wisdom/3
Me Patra-Cures Charm/Panic/Sleep, multi target.
Power: 1d6+Wisdom/3
Mediarama-Heals moderate amount of HP, multi target.
Power: 2d6+Wisdom/3
Diarahan-Heals large amount of HP, single target.
Power: 3d6+Wisdom/3
Me Patra-Cures Charm/Panic/Sleep, multi target.
Mediarahan-Heals large amount of HP, multi target.
Power: 3d6+Wisdom/3
Samrecarm-Revives an ally with full health.
Amrita-Cures all status effects, multi target.
Power: 3d6+Wisdom/3
Samrecarm-Revives an ally with full health.
Amrita-Cures all status effects, multi target.
Tarukaja-Raises PA by 2+Wisdom/3, single target. 2 SP
Sukukaja-Raises initiative by 2+Wisdom/3, single target. 2 SP
Rakukaja-Raises PD by 2+Wisdom/3, single target. 2 SP
Makakaja-Raises MA by 2+Wisdom/3, single target. 2 SP
Samakaja-Raises MD by 2+Wisdom/3, single target. 2 SP
Void Fire-Negates one Fire attack. 2 SP
Void Water-Negates one Water attack. 2 SP
Void Earth-Negates one Earth attack. 2 SP
Void Wind-Negates one Wind attack. 2 SP
Void Ice-Negates one Ice attack. 2 SP
Void Electricity-Negates one Electricity attack. 2 SP
Void Light-Negates one Light attack. 2 SP
Void Dark-Negates one Dark attack. 2 SP
Sukukaja-Raises initiative by 2+Wisdom/3, single target. 2 SP
Rakukaja-Raises PD by 2+Wisdom/3, single target. 2 SP
Makakaja-Raises MA by 2+Wisdom/3, single target. 2 SP
Samakaja-Raises MD by 2+Wisdom/3, single target. 2 SP
Void Fire-Negates one Fire attack. 2 SP
Void Water-Negates one Water attack. 2 SP
Void Earth-Negates one Earth attack. 2 SP
Void Wind-Negates one Wind attack. 2 SP
Void Ice-Negates one Ice attack. 2 SP
Void Electricity-Negates one Electricity attack. 2 SP
Void Light-Negates one Light attack. 2 SP
Void Dark-Negates one Dark attack. 2 SP
Dekunda-Cancels all -kunda effects 5 SP
Power Charge-Increases power of next physical attack. 6 SP
Mind Charge-Increases power of next magical attack. 6 SP
Void Poison-Nulls next Poison attack. 3 SP
Void Stun-Nulls next Stun attack. 3 SP
Void Sleep-Nulls next Sleep attack. 3 SP
Void Charm-Nulls next Charm attack. 3 SP
Void Panic-Nulls next Panic attack. 3 SP
Void Mute-Nulls next Mute attack. 3 SP
Void Curse-Nulls next Curse attack. 3 SP
Void Stone-Nulls next Stone attack. 3 SP
Void Slash-Negates one Slash attack. 3 SP
Void Strike-Negates one Strike attack. 3 SP
Void Pierce-Negates one Pierce attack. 3 SP
Power Charge-Increases power of next physical attack. 6 SP
Mind Charge-Increases power of next magical attack. 6 SP
Void Poison-Nulls next Poison attack. 3 SP
Void Stun-Nulls next Stun attack. 3 SP
Void Sleep-Nulls next Sleep attack. 3 SP
Void Charm-Nulls next Charm attack. 3 SP
Void Panic-Nulls next Panic attack. 3 SP
Void Mute-Nulls next Mute attack. 3 SP
Void Curse-Nulls next Curse attack. 3 SP
Void Stone-Nulls next Stone attack. 3 SP
Void Slash-Negates one Slash attack. 3 SP
Void Strike-Negates one Strike attack. 3 SP
Void Pierce-Negates one Pierce attack. 3 SP
Matarukaja-Raises PA by 2+Wisdom/3, multi target.
Masukukaja-Raises initiative by 2+Wisdom/3, multi target.
Marakukaja-Raises PD by 2+Wisdom/3, multi target.
Mamakakaja-Raises MA by 2+Wisdom/3, multi target.
Masamakaja-Raises MD by 2+Wisdom/3, multi target.
Repel Fire-Repels one Fire attack.
Repel Water-Repels one Water attack.
Repel Earth-Repels one Earth attack.
Repel Wind-Repels one Wind attack.
Repel Ice-Repels one Ice attack.
Repel Electricity-Repels one Electricity attack.
Repel Light-Repels one Light attack.
Repel Dark-Repels one Dark attack.
Repel Slash-Repels one Slash attack.
Repel Strike-Repels one Strike attack.
Repel Pierce-Repels one Pierce attack.
Masukukaja-Raises initiative by 2+Wisdom/3, multi target.
Marakukaja-Raises PD by 2+Wisdom/3, multi target.
Mamakakaja-Raises MA by 2+Wisdom/3, multi target.
Masamakaja-Raises MD by 2+Wisdom/3, multi target.
Repel Fire-Repels one Fire attack.
Repel Water-Repels one Water attack.
Repel Earth-Repels one Earth attack.
Repel Wind-Repels one Wind attack.
Repel Ice-Repels one Ice attack.
Repel Electricity-Repels one Electricity attack.
Repel Light-Repels one Light attack.
Repel Dark-Repels one Dark attack.
Repel Slash-Repels one Slash attack.
Repel Strike-Repels one Strike attack.
Repel Pierce-Repels one Pierce attack.
Heat Riser-Raises PA, MA, PD, MD and initiative by 4+Wisdom/3
Drain Fire-Drains one Fire attack.
Drain Water-Drains one Water attack.
Drain Earth-Drains one Earth attack.
Drain Wind-Drains one Wind attack.
Drain Ice-Drains one Ice attack.
Drain Electricity-Drains one Electricity attack.
Drain Light-Drains one Light attack.
Drain Dark-Drains one Dark attack.
Drain Slash-Drains one Slash attack.
Drain Strike-Drains one Strike attack.
Drain Pierce-Drains one Pierce attack.
Drain Fire-Drains one Fire attack.
Drain Water-Drains one Water attack.
Drain Earth-Drains one Earth attack.
Drain Wind-Drains one Wind attack.
Drain Ice-Drains one Ice attack.
Drain Electricity-Drains one Electricity attack.
Drain Light-Drains one Light attack.
Drain Dark-Drains one Dark attack.
Drain Slash-Drains one Slash attack.
Drain Strike-Drains one Strike attack.
Drain Pierce-Drains one Pierce attack.
Hua Po
Strong: Fire
Weak: Ice, Water
STR 1
VIT 1
AGI 3
INT 7+1/2 rank
WIS 4+1/8 rank
WIL 4+1/4 rank
Skills
Rank 1-Agi, Foul Breath
Rank 2-Fire Break
Rank 4-Pulinpa
Rank 6-Agilao
Rank 8-Maragion
Strong: Fire
Weak: Ice, Water
STR 1
VIT 1
AGI 3
INT 7+1/2 rank
WIS 4+1/8 rank
WIL 4+1/4 rank
Skills
Rank 1-Agi, Foul Breath
Rank 2-Fire Break
Rank 4-Pulinpa
Rank 6-Agilao
Rank 8-Maragion
Apsaras
Strong: Ice
Weak: Fire, Slash
STR 1
VIT 2
AGI 3
INT 4+1/4 rank
WIS 7+1/2 rank
WIL 3+1/8 rank
Skills
Rank 1-Dia, Bufu
Rank 2-Dream Haze
Rank 4-Media
Rank 6-Bufula
Rank 8-Marin Karin
Strong: Ice
Weak: Fire, Slash
STR 1
VIT 2
AGI 3
INT 4+1/4 rank
WIS 7+1/2 rank
WIL 3+1/8 rank
Skills
Rank 1-Dia, Bufu
Rank 2-Dream Haze
Rank 4-Media
Rank 6-Bufula
Rank 8-Marin Karin
Yaksini
Strong: Ice
Weak: Fire, Slash
STR 5+1/2 Rank
VIT 2
AGI 4+1/8 Rank
INT 5+1/4 Rank
WIS 2
WIL 2
Skills
Rank 1-Double Fangs, Bufu
Rank 2-Poison Needle
Rank 4-Cruel Attack
Rank 6-Bufula
Rank 8-Vile Assault
Strong: Ice
Weak: Fire, Slash
STR 5+1/2 Rank
VIT 2
AGI 4+1/8 Rank
INT 5+1/4 Rank
WIS 2
WIL 2
Skills
Rank 1-Double Fangs, Bufu
Rank 2-Poison Needle
Rank 4-Cruel Attack
Rank 6-Bufula
Rank 8-Vile Assault
Take-Mikazuchi
Strong: Electricity
Weak: Earth, Strike
STR 5 +1/2 Rank
VIT 4 +1/4 Rank
AGI 3
INT 4 +1/8 Rank
WIS 2
WIL 2
Skills
Rank 1-Zio, Cleave
Rank 2-Rakukaja
Rank 4-Mighty Swing
Rank 6-Zionga
Rank 8-Heaven’s Blade
Strong: Electricity
Weak: Earth, Strike
STR 5 +1/2 Rank
VIT 4 +1/4 Rank
AGI 3
INT 4 +1/8 Rank
WIS 2
WIL 2
Skills
Rank 1-Zio, Cleave
Rank 2-Rakukaja
Rank 4-Mighty Swing
Rank 6-Zionga
Rank 8-Heaven’s Blade
Omoikane
Strong: Electricity
Weak: Ice, Dark
STR 1
VIT 2
AGI 2
INT 5 +1/4 Rank
WIS 6 +1/2 Rank
WIL 4 +1/8 Rank
Skills
Rank 1-Zio, Dia
Rank 2-Samakaja
Rank 4-Media
Rank 6-Makajam
Rank 8-Marakukaja
Strong: Electricity
Weak: Ice, Dark
STR 1
VIT 2
AGI 2
INT 5 +1/4 Rank
WIS 6 +1/2 Rank
WIL 4 +1/8 Rank
Skills
Rank 1-Zio, Dia
Rank 2-Samakaja
Rank 4-Media
Rank 6-Makajam
Rank 8-Marakukaja
Pixie
Strong: Wind
Weak: Fire, Earth
STR 1
VIT 1
AGI 3
INT 4 +1/8 Rank
WIS 5 +1/4 Rank
WIL 6 +1/2 Rank
Skills
Rank 1-Dream Haze, Dia
Rank 2-Garu
Rank 4-Makajam
Rank 6-Patra
Rank 8-Marin Karin
Strong: Wind
Weak: Fire, Earth
STR 1
VIT 1
AGI 3
INT 4 +1/8 Rank
WIS 5 +1/4 Rank
WIL 6 +1/2 Rank
Skills
Rank 1-Dream Haze, Dia
Rank 2-Garu
Rank 4-Makajam
Rank 6-Patra
Rank 8-Marin Karin
Ara Mitama
Strong: Strike
Weak: Water, Ice
STR 6+1/4 Rank
VIT 6+1/2 Rank
AGI 3+1/8 Rank
INT 1
WIS 2
WIL 2
Skills
Rank 1-Assault Dive, Tarukaja
Rank 2-Rakukaja
Rank 4-Skull Cracker
Rank 6-Dekaja
Rank 8-Herculean Strike
Strong: Strike
Weak: Water, Ice
STR 6+1/4 Rank
VIT 6+1/2 Rank
AGI 3+1/8 Rank
INT 1
WIS 2
WIL 2
Skills
Rank 1-Assault Dive, Tarukaja
Rank 2-Rakukaja
Rank 4-Skull Cracker
Rank 6-Dekaja
Rank 8-Herculean Strike
Angel
Strong: Light
Weak: Dark, Strike
STR 1
VIT 2
AGI 2
INT 5 +1/4 Rank
WIS 7 +1/2 Rank
WIL 3 +1/8 Rank
Skills
Rank 1-Dia, Hama
Rank 2-Aqua
Rank 4-Media
Rank 6-Mahama
Rank 8-Mediarama
Strong: Light
Weak: Dark, Strike
STR 1
VIT 2
AGI 2
INT 5 +1/4 Rank
WIS 7 +1/2 Rank
WIL 3 +1/8 Rank
Skills
Rank 1-Dia, Hama
Rank 2-Aqua
Rank 4-Media
Rank 6-Mahama
Rank 8-Mediarama
Yomotsu-Shikome
Strong: Light
Weak: Dark, Strike
STR 1
VIT 3
AGI 3 +1/8 Rank
INT 1
WIS 5 +1/4 Rank
WIL 7 +1/2 Rank
Skills
Rank 1-Foul Breath, Dream Haze
Rank 2-Tarunda
Rank 4-Pulinpa
Rank 6-Dormina
Rank 8-Stone Gaze
Strong: Light
Weak: Dark, Strike
STR 1
VIT 3
AGI 3 +1/8 Rank
INT 1
WIS 5 +1/4 Rank
WIL 7 +1/2 Rank
Skills
Rank 1-Foul Breath, Dream Haze
Rank 2-Tarunda
Rank 4-Pulinpa
Rank 6-Dormina
Rank 8-Stone Gaze
Kusi Mitama
Strong: Wind
Weak: Electricity, Darkness
STR 1
VIT 1
AGI 3 +1/8 Rank
INT 7 +1/2 Rank
WIS 5 +1/4 Rank
WIL 3
Skills
Rank 1-Garu, Hama
Rank 2-Dia
Rank 4-Magaru
Rank 6-Patra
Rank 8-Maragion
Strong: Wind
Weak: Electricity, Darkness
STR 1
VIT 1
AGI 3 +1/8 Rank
INT 7 +1/2 Rank
WIS 5 +1/4 Rank
WIL 3
Skills
Rank 1-Garu, Hama
Rank 2-Dia
Rank 4-Magaru
Rank 6-Patra
Rank 8-Maragion
Valkyrie
Strong: Slash
Weak: Fire, Water
STR 6 +1/2 Rank
VIT 4 +1/4 Rank
AGI 3 +1/8 Rank
INT 2
WIS 3
WIL 2
Skills
Rank 1-Sonic Punch, Power Slash
Rank 2-Rakunda
Rank 4-Gale Slash
Rank 6-Gigantic Fist
Rank 8-Tempest Slash
Strong: Slash
Weak: Fire, Water
STR 6 +1/2 Rank
VIT 4 +1/4 Rank
AGI 3 +1/8 Rank
INT 2
WIS 3
WIL 2
Skills
Rank 1-Sonic Punch, Power Slash
Rank 2-Rakunda
Rank 4-Gale Slash
Rank 6-Gigantic Fist
Rank 8-Tempest Slash
Inugami
Strong: Electricity
Weak: Light, Dark
STR 1
VIT 5 +1/4 Rank
AGI 1
INT 5 +1/2 Rank
WIS 5 +1/8 Rank
WIL 3
Skills
Rank 1-Tera, Rakukaja
Rank 2-Samakaja
Rank 4-Void Slash
Rank 6-Terazi
Rank 8-Marakukaja
Strong: Electricity
Weak: Light, Dark
STR 1
VIT 5 +1/4 Rank
AGI 1
INT 5 +1/2 Rank
WIS 5 +1/8 Rank
WIL 3
Skills
Rank 1-Tera, Rakukaja
Rank 2-Samakaja
Rank 4-Void Slash
Rank 6-Terazi
Rank 8-Marakukaja
Ankou
Strong: Dark
Weak: Light, Fire
STR 4 +1/4 Rank
VIT 1
AGI 2
INT 6 +1/2 Rank
WIS 3
WIL 4 +1/8 Rank
Skills
Rank 1-Mudo, Cleave
Rank 2-Dream Haze
Rank 4-Mamudo
Rank 6-Curse
Rank 8-Mudodyne
Strong: Dark
Weak: Light, Fire
STR 4 +1/4 Rank
VIT 1
AGI 2
INT 6 +1/2 Rank
WIS 3
WIL 4 +1/8 Rank
Skills
Rank 1-Mudo, Cleave
Rank 2-Dream Haze
Rank 4-Mamudo
Rank 6-Curse
Rank 8-Mudodyne
Nigi Mitama
Strong: Dark
Weak: Slash, Strike
STR 1
VIT 2
AGI 2
INT 4 +1/4 Rank
WIS 7 +1/2 Rank
WIL 4 +1/8 Rank
Skills
Rank 1-Dia, Posmudi
Rank 2-Hama
Rank 4-Media
Rank 6-Patra
Rank 8-Recarm
Strong: Dark
Weak: Slash, Strike
STR 1
VIT 2
AGI 2
INT 4 +1/4 Rank
WIS 7 +1/2 Rank
WIL 4 +1/8 Rank
Skills
Rank 1-Dia, Posmudi
Rank 2-Hama
Rank 4-Media
Rank 6-Patra
Rank 8-Recarm
Lilim
Strong: Dark
Weak: Light, Ice
STR 1
VIT 2
AGI 4 +1/8 Rank
INT 5 +1/4 Rank
WIS 2
WIL 6 +1/2 Rank
Skills
Rank 1-Foul Breath, Makanda
Rank 2-Dream Haze
Rank 4-Pulinpa
Rank 6-Poison Break
Rank 8-Marin Karin
Strong: Dark
Weak: Light, Ice
STR 1
VIT 2
AGI 4 +1/8 Rank
INT 5 +1/4 Rank
WIS 2
WIL 6 +1/2 Rank
Skills
Rank 1-Foul Breath, Makanda
Rank 2-Dream Haze
Rank 4-Pulinpa
Rank 6-Poison Break
Rank 8-Marin Karin
Bishamonten
Strong: Strike
Weak: Ice, Fire
STR 6 +1/4 Rank
VIT 7 +1/2 Rank
AGI 1
INT 1
WIS 3 +1/8 Rank
WIL 2
Skills
Rank 1-Bash, Sonic Punch
Rank 2-Tarukaja
Rank 4-Skull Cracker
Rank 6-Void Strike
Rank 8-Weary Thrust
Strong: Strike
Weak: Ice, Fire
STR 6 +1/4 Rank
VIT 7 +1/2 Rank
AGI 1
INT 1
WIS 3 +1/8 Rank
WIL 2
Skills
Rank 1-Bash, Sonic Punch
Rank 2-Tarukaja
Rank 4-Skull Cracker
Rank 6-Void Strike
Rank 8-Weary Thrust
Iris
Strong: Pierce
Weak: Light, Earth
STR 1
VIT 2
AGI 3
INT 6 +1/2 Rank
WIS 4 +1/8 Rank
WIL 4 +1/4 Rank
Skills
Rank 1-Garu, Tera
Rank 2-Samakaja
Rank 4-Magaru
Rank 6-Terazi
Rank 8-Marin Karin
Strong: Pierce
Weak: Light, Earth
STR 1
VIT 2
AGI 3
INT 6 +1/2 Rank
WIS 4 +1/8 Rank
WIL 4 +1/4 Rank
Skills
Rank 1-Garu, Tera
Rank 2-Samakaja
Rank 4-Magaru
Rank 6-Terazi
Rank 8-Marin Karin
Maia
Strong: Dark
Weak: Light, Slash
STR 3
VIT 2
AGI 3 +1/8 Rank
INT 6 +1/2 Rank
WIS 4 +1/4 Rank
WIL 2
Skills
Rank 1-Aqua, Dia
Rank 2-Hama
Rank 4-Media
Rank 6-Holy Arrow
Rank 8-Malaques
Strong: Dark
Weak: Light, Slash
STR 3
VIT 2
AGI 3 +1/8 Rank
INT 6 +1/2 Rank
WIS 4 +1/4 Rank
WIL 2
Skills
Rank 1-Aqua, Dia
Rank 2-Hama
Rank 4-Media
Rank 6-Holy Arrow
Rank 8-Malaques
Surya
Strong: Fire
Weak: Ice, Water
STR 2
VIT 2
AGI 2
INT 6 +1/2 Rank
WIS 4 +1/8 Rank
WIL 4 +1/4 Rank
Skills
Rank 1-Agi, Garu
Rank 2-Void Light
Rank 4-Maragi
Rank 6-Garula
Rank 8-Agidyne
Strong: Fire
Weak: Ice, Water
STR 2
VIT 2
AGI 2
INT 6 +1/2 Rank
WIS 4 +1/8 Rank
WIL 4 +1/4 Rank
Skills
Rank 1-Agi, Garu
Rank 2-Void Light
Rank 4-Maragi
Rank 6-Garula
Rank 8-Agidyne
Nike
Strong: Light
Weak: Dark, Water
STR 5 +1/4 Rank
VIT 2
AGI 2
INT 6 +1/2 Rank
WIS 3 +1/8 Rank
WIL 2
Skills
Rank 1-Hama, Dia
Rank 2-Rakukaja
Rank 4-Hamaon
Rank 6-Holy Arrow
Rank 8-Mahamaon
Strong: Light
Weak: Dark, Water
STR 5 +1/4 Rank
VIT 2
AGI 2
INT 6 +1/2 Rank
WIS 3 +1/8 Rank
WIL 2
Skills
Rank 1-Hama, Dia
Rank 2-Rakukaja
Rank 4-Hamaon
Rank 6-Holy Arrow
Rank 8-Mahamaon
Fire Spirit-Agi, Void Fire
Water Spirit-Aqua, Void Water
Earth Spirit-Tera, Void Earth
Wind Spirit-Garu, Void Wind
Ice Spirit-Bufu, Void Ice
Bolt Spirit-Zio, Void Electricity
Light Spirit-Hama, Void Light
Dark Spirit-Mudo, Void Dark
Water Spirit-Aqua, Void Water
Earth Spirit-Tera, Void Earth
Wind Spirit-Garu, Void Wind
Ice Spirit-Bufu, Void Ice
Bolt Spirit-Zio, Void Electricity
Light Spirit-Hama, Void Light
Dark Spirit-Mudo, Void Dark
Fire Demon-Maragi, Agilao, Fire Break
Water Demon-Malaqua, Aques, Water Break
Earth Demon-Matera, Terazi, Earth Break
Wind Demon-Magaru, Garula, Wind Break
Ice Demon-Mabufu, Bufula, Ice Break
Bolt Demon-Mazio, Zionga, Electricity Break
Light Demon-Mahama, Hamaon, Light Break
Dark Demon-Mamudo, Mudoon, Dark Break
Water Demon-Malaqua, Aques, Water Break
Earth Demon-Matera, Terazi, Earth Break
Wind Demon-Magaru, Garula, Wind Break
Ice Demon-Mabufu, Bufula, Ice Break
Bolt Demon-Mazio, Zionga, Electricity Break
Light Demon-Mahama, Hamaon, Light Break
Dark Demon-Mamudo, Mudoon, Dark Break
Fire Lord-Maragion, Repel Fire
Water Lord-Malaques, Repel Water
Earth Lord-Materazi, Repel Water
Wind Lord-Magarula, Repel Wind
Ice Lord-Mabufula, Repel Ice
Bolt Lord-Mazionga, Repel Electricity
Light Lord-Mahamaon, Repel Light
Dark Lord-Mamodoon, Repel Dark
Water Lord-Malaques, Repel Water
Earth Lord-Materazi, Repel Water
Wind Lord-Magarula, Repel Wind
Ice Lord-Mabufula, Repel Ice
Bolt Lord-Mazionga, Repel Electricity
Light Lord-Mahamaon, Repel Light
Dark Lord-Mamodoon, Repel Dark
Fire Emperor-Agidyne, Fire Resist, Fire Abolish
Water Emperor-Aquadyne, Water Resist, Ice Abolish
Earth Emperor-Teradyne, Earth Resist, Earth Abolish
Wind Emperor-Garudyne, Wind Resist, Wind Abolish
Ice Emperor-Bufudyne, Ice Resist, Ice Abolish
Bolt Emperor-Ziodyne, Bolt Resist, Electricity Abolish
Light Emperor-Hamadyne, Light Resist, Light Abolish
Dark Emperor-Mudodyne, Dark Resist, Dark Abolish
Water Emperor-Aquadyne, Water Resist, Ice Abolish
Earth Emperor-Teradyne, Earth Resist, Earth Abolish
Wind Emperor-Garudyne, Wind Resist, Wind Abolish
Ice Emperor-Bufudyne, Ice Resist, Ice Abolish
Bolt Emperor-Ziodyne, Bolt Resist, Electricity Abolish
Light Emperor-Hamadyne, Light Resist, Light Abolish
Dark Emperor-Mudodyne, Dark Resist, Dark Abolish
Fire God-Maragidyne, Drain Fire
Water God-Malaquadyne, Drain Water
Earth God-Materadyne, Drain Earth
Wind God-Magarudyne, Drain Wind
Ice God-Mabufudyne, Drain Ice
Bolt God-Maziodyne, Drain Bolt
Light God-Mahamadyne, Drain Light
Dark God-Mahamadyne, Drain Dark
Water God-Malaquadyne, Drain Water
Earth God-Materadyne, Drain Earth
Wind God-Magarudyne, Drain Wind
Ice God-Mabufudyne, Drain Ice
Bolt God-Maziodyne, Drain Bolt
Light God-Mahamadyne, Drain Light
Dark God-Mahamadyne, Drain Dark
Adamant-Dream Haze, Void Sleep, Void Mute, Tarunda
Kichijyo-Foul Breath, Void Poison, Void Curse, Makanda
Kichijyo-Foul Breath, Void Poison, Void Curse, Makanda
Yaksa-Void Charm, Makajam, Mute Break, Rakunda
Evil Spirit-Void Stone, Curse, Curse Break, Samanda
Vidya Raja-Pulinpa, Void Panic, Sleep Break, Samanda
Mukti-Stun Wave, Void Stun, Poison Break, Dekaja
Evil Spirit-Void Stone, Curse, Curse Break, Samanda
Vidya Raja-Pulinpa, Void Panic, Sleep Break, Samanda
Mukti-Stun Wave, Void Stun, Poison Break, Dekaja
Illusion-Marin Karin, Panic Break, Charm Break
Hades-Stone Gaze, Stun Break, Stone Break
Dark Spirit-Poison Mist, Poison Abolish, Masukunda
Twilight-Dormina, Sleep Abolish, Matarunda
Hades-Stone Gaze, Stun Break, Stone Break
Dark Spirit-Poison Mist, Poison Abolish, Masukunda
Twilight-Dormina, Sleep Abolish, Matarunda
Dark Lord-Makajamon, Mute Abolish, Marakunda
Karma-Tentarafoo, Panic Abolish, Masamanda
Death Spirit-Neural Shock, Stun Abolish, Masukunda
Blood King-Blood Curse, Curse Abolish, Debilitate
Karma-Tentarafoo, Panic Abolish, Masamanda
Death Spirit-Neural Shock, Stun Abolish, Masukunda
Blood King-Blood Curse, Curse Abolish, Debilitate
Goddess-Allure, Charm Abolish, Resist Sleep
Basilisk-Petrifier, Stone Abolish, Resist Poison
Tower-Resist Charm, Resist Mute, Resist Panic
Formless-Resist Stone, Resist Stun, Resist Curse
Basilisk-Petrifier, Stone Abolish, Resist Poison
Tower-Resist Charm, Resist Mute, Resist Panic
Formless-Resist Stone, Resist Stun, Resist Curse
Protection-Dia, Posmudi, Sukukaja
Spirit-Media, Patra, Dekunda
Hero-Tarukaja, Makakaja, Paraladi
Calm Spirit-Rakukaja, Samakaja, Closedi
Hero-Tarukaja, Makakaja, Paraladi
Calm Spirit-Rakukaja, Samakaja, Closedi
Fierce Spirit-Power Charge, Mind Charge, Petradi
Angel-Diarama, Dekunda, Cursedi
Angel-Diarama, Dekunda, Cursedi
Archangel-Mediarama, Recarm, Masukukaja
Guardian-Marakukaja, Masamakaja, Diarahan
Cherubim-Matarukaja, Mamakakaja, Me Patra
Guardian-Marakukaja, Masamakaja, Diarahan
Cherubim-Matarukaja, Mamakakaja, Me Patra
Seraphim-Mediarahan, Samrecarm
Progenitor-Amrita, Heat Riser
Progenitor-Amrita, Heat Riser
Shura-Cleave, Straight Slash
Sramana-Power Slash, Mighty Swing
Demon-Double Slash, Arm Chopper
Demon-Double Slash, Arm Chopper
Vanquisher-Gale Slash, Void Slash, Blade of Fury
Battle Demon-Fatal End, Slash Break, Tempest Slash
Battle Demon-Fatal End, Slash Break, Tempest Slash
Demon Soldier-Heaven’s Blade, Repel Slash
Demon Lord-Vorpal Blade, Slash Abolish
Demon Lord-Vorpal Blade, Slash Abolish
Demon God-Brave Blade, Slash Resist, Drain Slash
Demon Beast-Bash, Sonic Punch
Dragon-Assault Dive, Gigantic Fist
Holy Beast-Kill Rush, Viper Smash
Holy Beast-Kill Rush, Viper Smash
Violent God-Swift Strike, Herculean Strike, Void Strike
Warrior King-Skull Cracker, Weary Thrust, Strike Break
Warrior King-Skull Cracker, Weary Thrust, Strike Break
Overlord-Heat Wave, Repel Strike
Amatsukami-Vicious Strike, Strike Abolish
Amatsukami-Vicious Strike, Strike Abolish
Destroyer-God’s Hand, Strike Resist, Drain Strike
Raksas-Single Shot, Double Fangs
Slayer-Twin Shot, Torrent Shot
Priestess-Poison Needle, Holy Arrow
Priestess-Poison Needle, Holy Arrow
Maiden-Cruel Attack, Vile Assault, Void Pierce
Princess-Ninety Nine Needles, Arrow Rain, Pierce Break
Princess-Ninety Nine Needles, Arrow Rain, Pierce Break
Emperor-Myriad Arrows, Repel Pierce
Queen-Poison Arrow, Pierce Abolish
Queen-Poison Arrow, Pierce Abolish
Godly Beast-Primal Force, Drain Pierce, Pierce Resist
Strong: Ice
Weak: Fire, Wind
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Strength, -1 Vitality
Dia
Bufu
+1 Wisdom
Media
+1 Intelligence
Weak: Fire, Wind
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Strength, -1 Vitality
Dia
Bufu
+1 Wisdom
Media
+1 Intelligence
Strong: Fire
Weak: Ice, Water
Bonus: +1 Intelligence
Penalty: -1 Vitality
Agi
Tera
+1 Intelligence
Maragi
+1 Intelligence
Weak: Ice, Water
Bonus: +1 Intelligence
Penalty: -1 Vitality
Agi
Tera
+1 Intelligence
Maragi
+1 Intelligence
Strong: Slash
Weak: Strike, Earth
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Intelligence, -1 Wisdom
Power Slash
Double Fangs
+1 Strength
Mighty Swing
+1 Vitality
Weak: Strike, Earth
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Intelligence, -1 Wisdom
Power Slash
Double Fangs
+1 Strength
Mighty Swing
+1 Vitality
Strong: Water
Weak: Electricity, Dark
Bonus: +1 Wisdom, +1 Agility
Penalty: -1 Strength, -1 Willpower
Dia
Aqua
+1 Agility
Malaqua
+1 Wisdom
Weak: Electricity, Dark
Bonus: +1 Wisdom, +1 Agility
Penalty: -1 Strength, -1 Willpower
Dia
Aqua
+1 Agility
Malaqua
+1 Wisdom
Strong: Earth
Weak: Pierce, Strike
Bonus: +1 Willpower, +1 Vitality
Penalty: -2 Strength
Foul Breath
Bufu
+1 Willpower
Stun Wave
+1 Vitality
Weak: Pierce, Strike
Bonus: +1 Willpower, +1 Vitality
Penalty: -2 Strength
Foul Breath
Bufu
+1 Willpower
Stun Wave
+1 Vitality
Strong: Light
Weak: Dark, Earth
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Strength, -1 Vitality
Dia
Hama
+1 Wisdom
Media
+1 Wisdom
Weak: Dark, Earth
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Strength, -1 Vitality
Dia
Hama
+1 Wisdom
Media
+1 Wisdom
Strong: Wind
Weak: Earth, Pierce
Bonus: +1 Intelligence, +1 Agility
Penalty: -1 Strength, -1 Vitality
Garu
Tarunda
+1 Agility
Magaru
+1 Intelligence
Weak: Earth, Pierce
Bonus: +1 Intelligence, +1 Agility
Penalty: -1 Strength, -1 Vitality
Garu
Tarunda
+1 Agility
Magaru
+1 Intelligence
Strong: Electricity
Weak: Wind, Earth
Bonus: +1 Intelligence, +1 Willpower
Penalty: -1 Wisdom, -1 Vitality
Zio
Dream Haze
+1 Agility
Zionga
+1 Intelligence
Weak: Wind, Earth
Bonus: +1 Intelligence, +1 Willpower
Penalty: -1 Wisdom, -1 Vitality
Zio
Dream Haze
+1 Agility
Zionga
+1 Intelligence
Strong: Water
Weak: Fire, Slash
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Agility, -1 Strength
Aqua
Dia
+1 Intelligence
Malaqua
+1 Wisdom
Weak: Fire, Slash
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Agility, -1 Strength
Aqua
Dia
+1 Intelligence
Malaqua
+1 Wisdom
Strong: Pierce
Weak: Electricity, Fire
Bonus: +1 Agility, +1 Willpower
Penalty: -1 Intelligence, -1 Vitality
Foul Breath
Dream Haze
+1 Agility
Pulinpa
+1 Willpower
Weak: Electricity, Fire
Bonus: +1 Agility, +1 Willpower
Penalty: -1 Intelligence, -1 Vitality
Foul Breath
Dream Haze
+1 Agility
Pulinpa
+1 Willpower
Strong: Ice
Weak: Fire, Pierce
Bonus: +1 Willpower, +1 Wisdom
Penalty: -1 Vitality, -1 Strength
Foul Breath
Dia
+1 Willpower
Makajam
+1 Wisdom
Weak: Fire, Pierce
Bonus: +1 Willpower, +1 Wisdom
Penalty: -1 Vitality, -1 Strength
Foul Breath
Dia
+1 Willpower
Makajam
+1 Wisdom
Strong: Light
Weak: Dark, Ice
Bonus: +1 Agility, +1 Strength
Penalty: -1 Intelligence, -1 Wisdom
Double Fangs
Poison Needle
+1 Agility
Ninety Nine Needles
+1 Strength
Weak: Dark, Ice
Bonus: +1 Agility, +1 Strength
Penalty: -1 Intelligence, -1 Wisdom
Double Fangs
Poison Needle
+1 Agility
Ninety Nine Needles
+1 Strength
Strong: Electricity
Weak: Fire, Pierce
Bonus: +1 Intelligence, +1 Wisdom
Penalty: -1 Vitality, -1 Strength
Dia
Zio
+1 Intelligence
Media
+1 Wisdom
Weak: Fire, Pierce
Bonus: +1 Intelligence, +1 Wisdom
Penalty: -1 Vitality, -1 Strength
Dia
Zio
+1 Intelligence
Media
+1 Wisdom
Strong: Dark
Weak: Light, Slash
Bonus: +1 Intelligence, +1 Willpower
Penalty: -1 Strength, -1 Vitality
Mudo
Samanda
+1 Intelligence
Mamudo
+1 Willpower
Weak: Light, Slash
Bonus: +1 Intelligence, +1 Willpower
Penalty: -1 Strength, -1 Vitality
Mudo
Samanda
+1 Intelligence
Mamudo
+1 Willpower
Strong: Strike
Weak: Water, Earth
Bonus: +2 Vitality
Penalty: -1 Intelligence, -1 Willpower
Bash
Rakukaja
+1 Vitality
Skull Cracker
+1 Vitality
Weak: Water, Earth
Bonus: +2 Vitality
Penalty: -1 Intelligence, -1 Willpower
Bash
Rakukaja
+1 Vitality
Skull Cracker
+1 Vitality
Strong: Slash
Weak: Fire, Light
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Willpower, -1 Intelligence
Cleave
Tarukaja
+1 Strength
Fatal End
+1 Strength
Weak: Fire, Light
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Willpower, -1 Intelligence
Cleave
Tarukaja
+1 Strength
Fatal End
+1 Strength
Strong: Strike
Weak: Electricity, Ice
Bonus: +1 Strength
Penalty: -2 Willpower
Assault Dive
Sonic Punch
+1 Strength
Skull Cracker
+1 Strength
Weak: Electricity, Ice
Bonus: +1 Strength
Penalty: -2 Willpower
Assault Dive
Sonic Punch
+1 Strength
Skull Cracker
+1 Strength
Strong: Dark
Weak: Wind, Slash
Bonus: +2 Wisdom
Penalty: -1 Vitality, -1 Strength
Dia
Rakukaja
+1 Wisdom
Media
+1 Wisdom
Weak: Wind, Slash
Bonus: +2 Wisdom
Penalty: -1 Vitality, -1 Strength
Dia
Rakukaja
+1 Wisdom
Media
+1 Wisdom
Strong: Dark
Weak: Fire, Light
Bonus: +1 Willpower, +1 Agility
Penalty: -1 Strength, -1 Wisdom
Dream Haze
Makanda
+1 Willpower
Stun Wave
+1 Agility
Weak: Fire, Light
Bonus: +1 Willpower, +1 Agility
Penalty: -1 Strength, -1 Wisdom
Dream Haze
Makanda
+1 Willpower
Stun Wave
+1 Agility
Strong: Slash
Weak: Earth, Wind
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Intelligence, -1 Willpower
Double Slash
Samakaja
+1 Strength
Gale Slash
+1 Agility
Weak: Earth, Wind
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Intelligence, -1 Willpower
Double Slash
Samakaja
+1 Strength
Gale Slash
+1 Agility
1-0
1->2-2
2->3-3
3->4-4
4->5-5
5->6-6
6->7-8
7->8-10
1->2-2
2->3-3
3->4-4
4->5-5
5->6-6
6->7-8
7->8-10
Tier 1-100-4
Tier 2-200-9
Tier 3-500-15
Tier 4-1000-18
Tier 5-2000-25
Tier 2-200-9
Tier 3-500-15
Tier 4-1000-18
Tier 5-2000-25
Tier 1-200
Tier 2-400
Tier 3-1000
Tier 4-2000
Tier 5-5000
Tier 2-400
Tier 3-1000
Tier 4-2000
Tier 5-5000